[PATCH] vc4: Add an ioctl for labeling GEM BOs for summary stats
Eric Anholt
eric at anholt.net
Tue Jul 25 18:27:25 UTC 2017
Chris Wilson <chris at chris-wilson.co.uk> writes:
> Quoting Eric Anholt (2017-06-22 21:50:54)
>> This has proven immensely useful for debugging memory leaks and
>> overallocation (which is a rather serious concern on the platform,
>> given that we typically run at about 256MB of CMA out of up to 1GB
>> total memory, with framebuffers that are about 8MB ecah).
>>
>> The state of the art without this is to dump debug logs from every GL
>> application, guess as to kernel allocations based on bo_stats, and try
>> to merge that all together into a global picture of memory allocation
>> state. With this, you can add a couple of calls to the debug build of
>> the 3D driver and get a pretty detailed view of GPU memory usage from
>> /debug/dri/0/bo_stats (or when we debug print to dmesg on allocation
>> failure).
>>
>> The Mesa side currently labels at the gallium resource level (so you
>> see that a 1920x20 pixmap has been created, presumably for the window
>> system panel), but we could extend that to be even more useful with
>> glObjectLabel() names being sent all the way down to the kernel.
>>
>> (partial) example of sorted debugfs output with Mesa labeling all
>> resources:
>>
>> kernel BO cache: 16392kb BOs (3)
>> tiling shadow 1920x1080: 8160kb BOs (1)
>> resource 1920x1080 at 32/0: 8160kb BOs (1)
>> scanout resource 1920x1080 at 32/0: 8100kb BOs (1)
>> kernel: 8100kb BOs (1)
>>
>> Signed-off-by: Eric Anholt <eric at anholt.net>
>> ---
>
>> static void vc4_bo_stats_dump(struct vc4_dev *vc4)
>> {
>
> Now unused?
Still used from the splat when CMA allocation fails. It's less
catastrophic than it used to be, but still bad, so we're dumping to
dmesg for now.
>> - DRM_INFO("num bos allocated: %d\n",
>> - vc4->bo_stats.num_allocated);
>> - DRM_INFO("size bos allocated: %dkb\n",
>> - vc4->bo_stats.size_allocated / 1024);
>> - DRM_INFO("num bos used: %d\n",
>> - vc4->bo_stats.num_allocated - vc4->bo_stats.num_cached);
>> - DRM_INFO("size bos used: %dkb\n",
>> - (vc4->bo_stats.size_allocated -
>> - vc4->bo_stats.size_cached) / 1024);
>> - DRM_INFO("num bos cached: %d\n",
>> - vc4->bo_stats.num_cached);
>> - DRM_INFO("size bos cached: %dkb\n",
>> - vc4->bo_stats.size_cached / 1024);
>> + int i;
>> +
>> + for (i = 0; i < vc4->num_labels; i++) {
>> + if (!vc4->bo_labels[i].num_allocated)
>> + continue;
>> +
>> + DRM_INFO("%30s: %6dkb BOs (%d)\n",
>> + vc4->bo_labels[i].name,
>> + vc4->bo_labels[i].size_allocated / 1024,
>> + vc4->bo_labels[i].num_allocated);
>> + }
>> }
>>
>> #ifdef CONFIG_DEBUG_FS
>
>> +/* Must be called with bo_lock held. */
>> +static void vc4_bo_set_label(struct drm_gem_object *gem_obj, int label)
>> +{
>> + struct vc4_bo *bo = to_vc4_bo(gem_obj);
>> + struct vc4_dev *vc4 = to_vc4_dev(gem_obj->dev);
>
> lockdep_assert_held(&vc4->bo_lock);
Nice. I've converted the other instances of this comment, too.
>> +
>> + vc4->bo_labels[label].num_allocated++;
>> + vc4->bo_labels[label].size_allocated += gem_obj->size;
>
> This gets called with label=-1 on destroy.
Oh, good catch, thanks. This code got reworked a couple of times and I
lost that check.
>> + vc4->bo_labels[bo->label].num_allocated--;
>> + vc4->bo_labels[bo->label].size_allocated -= gem_obj->size;
>
> Ok, preassigned to TYPE_KERNEL on creation.
>
>> + if (vc4->bo_labels[bo->label].num_allocated == 0 &&
>> + is_user_label(bo->label)) {
>> + /* Free user BO label slots on last unreference. */
>> + kfree(vc4->bo_labels[bo->label].name);
>> + vc4->bo_labels[bo->label].name = NULL;
>> + }
>
> This seems dubious. As a user I would expect the label I created to last
> until I closed the fd. Otherwise if I ever close all bo of one type,
> wait a few seconds for the cache to be reaped, then reallocate a new bo,
> someone else may have assigned my label a new name.
>
> If that's guarded against, a comment would help.
Userspace can't see the label index, though, and can only set string
names on BOs. New text:
/* Free user BO label slots on last unreference.
* Slots are just where we track the stats for a given
* name, and once a name is unused we can reuse that
* slot.
*/
>> +
>> + bo->label = label;
>> +}
>
>> +int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
>> + struct drm_file *file_priv)
>> +{
>> + struct vc4_dev *vc4 = to_vc4_dev(dev);
>> + struct drm_vc4_label_bo *args = data;
>> + char *name;
>> + struct drm_gem_object *gem_obj;
>> + int ret = 0, label;
>> +
>> + name = kmalloc(args->len + 1, GFP_KERNEL);
>> + if (!name)
>> + return -ENOMEM;
>> +
>> + if (copy_from_user(name, (void __user *)(uintptr_t)args->name,
>> + args->len)) {
>> + kfree(name);
>> + return -EFAULT;
>> + }
>> + name[args->len] = 0;
>
> if (!args->len)
> return -EINVAL;
>
> name = strndup_user(u64_to_user_ptr(args->name), args->len + 1);
> if (IS_ERR(name))
> return PTR_ERR(name);
> -Chris
Oh, nice. I've converted the code I was copying from to use
u64_to_user_ptr(), too.
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