[Bug 101224] texelFetch(usampler) returns black color
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jun 12 14:42:29 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=101224
Nicolai Hähnle <nhaehnle at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |NOTOURBUG
--- Comment #2 from Nicolai Hähnle <nhaehnle at gmail.com> ---
Your texture is incomplete, because you left Min/Mag filters at GL_LINEAR /
GL_LINEAR_MIPMAP_NEAREST, which is an incorrect setting for integer textures.
You need to switch both to GL_NEAREST instead.
It's a bug in the Windows driver that this condition isn't flagged.
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