[PATCH libdrm] headers: Update drm_fourcc and vc4_drm.h with new VC4 tiling UAPI.

Eric Anholt eric at anholt.net
Wed Jun 21 17:23:23 UTC 2017


Taken from make headers_install of drm-misc-next
(34c8ea400ff6383b028f63df2453914163afc07c)
---
 include/drm/drm_fourcc.h | 23 ++++++++++++++++++++++-
 include/drm/vc4_drm.h    | 22 +++++++++++++++++++---
 2 files changed, 41 insertions(+), 4 deletions(-)

diff --git a/include/drm/drm_fourcc.h b/include/drm/drm_fourcc.h
index 55e301047b3e..7586c46f68bf 100644
--- a/include/drm/drm_fourcc.h
+++ b/include/drm/drm_fourcc.h
@@ -182,6 +182,7 @@ extern "C" {
 #define DRM_FORMAT_MOD_VENDOR_SAMSUNG 0x04
 #define DRM_FORMAT_MOD_VENDOR_QCOM    0x05
 #define DRM_FORMAT_MOD_VENDOR_VIVANTE 0x06
+#define DRM_FORMAT_MOD_VENDOR_BROADCOM 0x07
 /* add more to the end as needed */
 
 #define fourcc_mod_code(vendor, val) \
@@ -306,7 +307,6 @@ extern "C" {
  */
 #define DRM_FORMAT_MOD_VIVANTE_SPLIT_SUPER_TILED fourcc_mod_code(VIVANTE, 4)
 
-
 /* NVIDIA Tegra frame buffer modifiers */
 
 /*
@@ -351,6 +351,27 @@ extern "C" {
  */
 #define NV_FORMAT_MOD_TEGRA_16BX2_BLOCK(v) fourcc_mod_tegra_code(2, v)
 
+/*
+ * Broadcom VC4 "T" format
+ *
+ * This is the primary layout that the V3D GPU can texture from (it
+ * can't do linear).  The T format has:
+ *
+ * - 64b utiles of pixels in a raster-order grid according to cpp.  It's 4x4
+ *   pixels at 32 bit depth.
+ *
+ * - 1k subtiles made of a 4x4 raster-order grid of 64b utiles (so usually
+ *   16x16 pixels).
+ *
+ * - 4k tiles made of a 2x2 grid of 1k subtiles (so usually 32x32 pixels).  On
+ *   even 4k tile rows, they're arranged as (BL, TL, TR, BR), and on odd rows
+ *   they're (TR, BR, BL, TL), where bottom left is start of memory.
+ *
+ * - an image made of 4k tiles in rows either left-to-right (even rows of 4k
+ *   tiles) or right-to-left (odd rows of 4k tiles).
+ */
+#define DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED fourcc_mod_code(BROADCOM, 1)
+
 #if defined(__cplusplus)
 }
 #endif
diff --git a/include/drm/vc4_drm.h b/include/drm/vc4_drm.h
index 319881d8e5ca..6ac4c5c014cb 100644
--- a/include/drm/vc4_drm.h
+++ b/include/drm/vc4_drm.h
@@ -21,8 +21,8 @@
  * IN THE SOFTWARE.
  */
 
-#ifndef _VC4_DRM_H_
-#define _VC4_DRM_H_
+#ifndef _UAPI_VC4_DRM_H_
+#define _UAPI_VC4_DRM_H_
 
 #include "drm.h"
 
@@ -38,6 +38,8 @@ extern "C" {
 #define DRM_VC4_CREATE_SHADER_BO                  0x05
 #define DRM_VC4_GET_HANG_STATE                    0x06
 #define DRM_VC4_GET_PARAM                         0x07
+#define DRM_VC4_SET_TILING                        0x08
+#define DRM_VC4_GET_TILING                        0x09
 
 #define DRM_IOCTL_VC4_SUBMIT_CL           DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
 #define DRM_IOCTL_VC4_WAIT_SEQNO          DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
@@ -47,6 +49,8 @@ extern "C" {
 #define DRM_IOCTL_VC4_CREATE_SHADER_BO    DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
 #define DRM_IOCTL_VC4_GET_HANG_STATE      DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
 #define DRM_IOCTL_VC4_GET_PARAM           DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_PARAM, struct drm_vc4_get_param)
+#define DRM_IOCTL_VC4_SET_TILING          DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SET_TILING, struct drm_vc4_set_tiling)
+#define DRM_IOCTL_VC4_GET_TILING          DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_TILING, struct drm_vc4_get_tiling)
 
 struct drm_vc4_submit_rcl_surface {
 	__u32 hindex; /* Handle index, or ~0 if not present. */
@@ -295,8 +299,20 @@ struct drm_vc4_get_param {
 	__u64 value;
 };
 
+struct drm_vc4_get_tiling {
+	__u32 handle;
+	__u32 flags;
+	__u64 modifier;
+};
+
+struct drm_vc4_set_tiling {
+	__u32 handle;
+	__u32 flags;
+	__u64 modifier;
+};
+
 #if defined(__cplusplus)
 }
 #endif
 
-#endif /* _VC4_DRM_H_ */
+#endif /* _UAPI_VC4_DRM_H_ */
-- 
2.11.0



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