[Bug 101651] [radeonsi][hawaii] Borderlands 2 rendering issues with recent mesa/llvm
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Jun 29 17:58:09 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=101651
Bug ID: 101651
Summary: [radeonsi][hawaii] Borderlands 2 rendering issues with
recent mesa/llvm
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel at lists.freedesktop.org
Reporter: ptpzz at yandex.ru
QA Contact: dri-devel at lists.freedesktop.org
Created attachment 132354
--> https://bugs.freedesktop.org/attachment.cgi?id=132354&action=edit
screenshot (wrong rendering)
AFAICS it's related to the VCCZ bug. There is a workaround for SI/CIK in the
AMDGPU LLVM backend (SIInsertWaitcnts.cpp) but it doesn't handle this case.
The attached patch fixes it for me by relaxing the workaround condition, but
probably it can be improved if there is a detailed info on that bug. OTOH I
guess it won't have a noticeable effect on performance anyway, so maybe it's
safer to use the patch as is.
The issue is reproducible with the reduced OpenCL test in the attachment:
$ make
// run on cpu - reference result
$ ./testcpu
117
// OpenCL/gpu - wrong result
$ LD_PRELOAD=/opt/llvm64_master/lib/libLLVM-5.0svn.so ./testgpu
99
// OpenCL/gpu + patch - correct result
$ LD_PRELOAD=/opt/llvm64_patched/lib/libLLVM-5.0svn.so ./testgpu
117
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