[PATCH 12/13] drm/msm: Make the value of RB_CNTL (almost) generic
Jordan Crouse
jcrouse at codeaurora.org
Mon May 8 20:35:08 UTC 2017
We use a global ringbuffer size and block size for all targets and
at least for 5XX preemption we need to know the value the RB_CNTL
in several locations so it makes sense to caculate it once and use
it everywhere.
The only monkey wrench is that we need to disable the RPTR shadow
for A430 targets but that only needs to be done once and doesn't
affect A5XX so we can or in the value at init time.
Signed-off-by: Jordan Crouse <jcrouse at codeaurora.org>
---
drivers/gpu/drm/msm/adreno/adreno_gpu.c | 12 +++++++-----
drivers/gpu/drm/msm/msm_gpu.h | 5 +++++
2 files changed, 12 insertions(+), 5 deletions(-)
diff --git a/drivers/gpu/drm/msm/adreno/adreno_gpu.c b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
index 00f8436..c106e98 100644
--- a/drivers/gpu/drm/msm/adreno/adreno_gpu.c
+++ b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
@@ -21,7 +21,6 @@
#include "msm_gem.h"
#include "msm_mmu.h"
-#define RB_BLKSIZE 32
int adreno_get_param(struct msm_gpu *gpu, uint32_t param, uint64_t *value)
{
@@ -86,11 +85,14 @@ int adreno_hw_init(struct msm_gpu *gpu)
adreno_gpu->memptrs->rptr[ring->id] = 0;
}
- /* Setup REG_CP_RB_CNTL: */
+ /*
+ * Setup REG_CP_RB_CNTL. The same value is used across targets (with
+ * the excpetion of A430 that disables the RPTR shadow) - the cacluation
+ * for the ringbuffer size and block size is moved to msm_gpu.h for the
+ * pre-processor to deal with and the A430 variant is ORed in here
+ */
adreno_gpu_write(adreno_gpu, REG_ADRENO_CP_RB_CNTL,
- /* size is log2(quad-words): */
- AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) |
- AXXX_CP_RB_CNTL_BLKSZ(ilog2(RB_BLKSIZE / 8)) |
+ MSM_GPU_RB_CNTL_DEFAULT |
(adreno_is_a430(adreno_gpu) ? AXXX_CP_RB_CNTL_NO_UPDATE : 0));
/* Setup ringbuffer address - use ringbuffer[0] for GPU init */
diff --git a/drivers/gpu/drm/msm/msm_gpu.h b/drivers/gpu/drm/msm/msm_gpu.h
index c0e7c84..85b4602 100644
--- a/drivers/gpu/drm/msm/msm_gpu.h
+++ b/drivers/gpu/drm/msm/msm_gpu.h
@@ -140,6 +140,11 @@ struct msm_gpu_drawqueue {
/* It turns out that all targets use the same ringbuffer size */
#define MSM_GPU_RINGBUFFER_SZ SZ_32K
+#define MSM_GPU_RINGBUFFER_BLKSIZE 32
+
+#define MSM_GPU_RB_CNTL_DEFAULT \
+ (AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
+ AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
static inline bool msm_gpu_active(struct msm_gpu *gpu)
{
--
1.9.1
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