[PATCH] drm/omap: fix tiled buffer stride calculations
Tomi Valkeinen
tomi.valkeinen at ti.com
Thu May 18 11:14:35 UTC 2017
On 18/05/17 13:59, Laurent Pinchart wrote:
> Hi Tomi,
>
> Thank you for the patch.
>
> On Thursday 18 May 2017 13:28:26 Tomi Valkeinen wrote:
>> omap_gem uses page alignment for buffer stride. The related calculations
>> are a bit off, though, as byte stride of 4096 gets aligned to 8192,
>> instead of 4096. This patch fixes those calculations.
>>
>> Signed-off-by: Tomi Valkeinen <tomi.valkeinen at ti.com>
>> ---
>> drivers/gpu/drm/omapdrm/omap_gem.c | 4 ++--
>> 1 file changed, 2 insertions(+), 2 deletions(-)
>>
>> diff --git a/drivers/gpu/drm/omapdrm/omap_gem.c
>> b/drivers/gpu/drm/omapdrm/omap_gem.c index 13abf221d153..4c41000ff4c4
>> 100644
>> --- a/drivers/gpu/drm/omapdrm/omap_gem.c
>> +++ b/drivers/gpu/drm/omapdrm/omap_gem.c
>> @@ -182,7 +182,7 @@ static void evict_entry(struct drm_gem_object *obj,
>> size_t size = PAGE_SIZE * n;
>> loff_t off = mmap_offset(obj) +
>> (entry->obj_pgoff << PAGE_SHIFT);
>> - const int m = 1 + ((omap_obj->width << fmt) / PAGE_SIZE);
>> + const int m = 1 + (((omap_obj->width - 1) << fmt) / PAGE_SIZE);
>
> How about
>
> int m = round_up(omap_obj->width << fmt, PAGE_SIZE);
>
> instead of open-coding it ? I find that a bit easier to understand.
That should be:
round_up(omap_obj->width << fmt, PAGE_SIZE) / PAGE_SIZE;
Yes, I think that's more understandable.
> By the way, shifting left by fmt should be fine for TILFMT_8BIT, TILFMT_16BIT
> and TILFMT_32BIT that evaluate to 0, 1 and 2 respectively, but how does it
> work with TILFMT_PAGE ? fmt is computed by gem2fmt() in call cases, which
> returns TILFMT_PAGE in the default case (no tiled flag set). Can this happen
> in practice ?
These functions are only called for 2D buffers. I do find shifting by
'enum tiler_fmt' quite ugly, though...
Tomi
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