[Bug 103544] Graphical glitches r600 in game this war of mine linux native
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Nov 4 03:21:39 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=103544
--- Comment #6 from Ilia Mirkin <imirkin at alum.mit.edu> ---
(In reply to Roland Scheidegger from comment #5)
> I've actually got that game myself here.
> So I did the bisect and the winner is:
> ce7a045feeef8cad155f1c9aa07f166e146e3d00 is the first bad commit
> commit ce7a045feeef8cad155f1c9aa07f166e146e3d00
> Author: Ilia Mirkin <imirkin at alum.mit.edu>
> Date: Mon Jan 23 20:53:50 2017 -0500
>
> r600g: use ieee variants of multiplication instructions
>
> This matches the behavior of most other drivers, including nouveau,
> radeonsi, and i965.
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> Looks like some numerical issue then, albeit I don't know if the game is at
> fault here.
Apologies for the trouble.
The main difference between IEEE and non-IEEE is whether 0 * infinity = 0 or
NaN. IEEE makes it mean NaN. DX9 behavior is 0. I added a flag to be used by
st/nine to enable the DX9 behavior optionally, but leave the IEEE behavior for
GLSL. (There was some additional desire to expose that in a GL ext for WINE to
use, but it got shot down pretty quickly.)
Perhaps there are other changes from using the IEEE instruction variants, e.g.
denorms, which would be undesirable. I was never too familiar with the R600
ISA.
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