[Bug 103907] [gfx9/Vega] Arma 3 crashes on 17.3.0-rc5 but works on master

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Nov 25 22:45:16 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=103907

            Bug ID: 103907
           Summary: [gfx9/Vega] Arma 3 crashes on 17.3.0-rc5 but works on
                    master
           Product: Mesa
           Version: 17.3
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel at lists.freedesktop.org
          Reporter: vedran at miletic.net
        QA Contact: dri-devel at lists.freedesktop.org

Fedora rawhide, kernel 4.15, drm 2.4.88, llvm 5.0.0, mesa 17.3.0-rc3 and rc5
result in:

System Information:
OS Version:
        Linux Distribution:     Fedora 28 (Workstation Edition)
        Kernel Version:         4.15.0-0.rc0.git7.2.fc28.x86_64 #1 SMP Fri Nov
24 07:59:50 CET 2017

Hardware Info:
        Machine Type            MSI MS-7971 1.0
        CPU Type                GenuineIntel x86_64
        CPU Info                Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz
        CPU Speed               3900 MHz
        CPU Physical Cores      4
        CPU Logical Cores       4
        Physical Memory         32896944 KiB
        Virtual Memory          34603004 KiB

Crash Dump:
4abb0075-a250-1a17-2be16a60-4ed33a82.dmp (520016 bytes)

Application Log:
[thread ffffffff][I][0]: Log system initialised
[thread ffffffff][I][57]: eON_Core::init() - libICU initialised with result 0.
[thread ffffffff][I][57]: Default allowed number of simultaneously open files
in the system is 2448.
[thread ffffffff][I][57]: Current memlock limit is 16777216.
[thread ffffffff][I][57]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not
permitted
[thread 00000001][I][58]: Linux kernel version: 4.15.0-0.rc0.git7.2.fc28.x86_64
[thread 00000001][I][58]: Linux glibc version: 2.26.9000
[thread 00000001][I][59]: Forcing OpenGL Core context usage
[thread 00000001][I][61]: OpenGL Core context version 4.5 detected
[thread 00000001][I][74]: OpenGL information:
[thread 00000001][I][74]:     renderer: AMD VEGA10 (DRM 3.23.0 /
4.15.0-0.rc0.git7.2.fc28.x86_64, LLVM 5.0.0)
[thread 00000001][I][74]:     vendor: X.Org
[thread 00000001][I][74]:     version: 4.5 (Core Profile) Mesa 17.3.0-rc5
(git-d1e6cf4639)
[thread 00000001][I][74]:     GLSL version: 4.50
[thread 00000001][I][74]:     Max surface size: 16384
[thread 00000001][I][74]:     Supported and usable:
texture_mirror_clamp_to_edge: yes
[thread 00000001][I][74]:     Supported and usable: texture_storage: yes
[thread 00000001][I][74]:     Supported and usable: copy_image: yes
[thread 00000001][I][74]:     Supported and usable:
texture_storage_multisample: yes
[thread 00000001][I][74]:     Supported and usable: texture_view: yes
[thread 00000001][I][74]:     Supported and usable: ATI_separate_stencil: yes
[thread 00000001][I][74]:     Supported and usable: EXT_stencil_two_side: no
[thread 00000001][I][74]:     Supported and usable: texture_filter_anisotropic:
yes
[thread 00000001][I][74]:     Supported and usable: explicit_attrib_location:
yes
[thread 00000001][I][74]:     Supported and usable: compressed 3D textures
(VTC): no
[thread 00000001][I][74]:     Supported and usable: clear_buffer_object: yes
[thread 00000001][I][74]:     Supported and usable: clear_texture: yes
[thread 00000001][I][74]:     Supported and usable: get_program_binary: yes
[thread 00000001][I][74]:     Available texture memory (from MESA extension):
7926 MB
[thread 00000001][I][74]:     Multisample textures test:
[thread 00000001][I][75]:         GL_R3_G3_B2 (0x2a10): 8 samples
[thread 00000001][I][75]:         GL_RGB4 (0x804f): 0 samples
[thread 00000001][I][75]:         GL_RGB5 (0x8050): 0 samples
[thread 00000001][I][75]:         GL_RGB8 (0x8051): 8 samples
[thread 00000001][I][76]:         GL_RGBA4 (0x8056): 8 samples
[thread 00000001][I][76]:         GL_RGB5_A1 (0x8057): 8 samples
[thread 00000001][I][76]:         GL_RGBA8 (0x8058): 8 samples
[thread 00000001][I][76]:         GL_RGB10_A2 (0x8059): 8 samples
[thread 00000001][I][76]:         GL_RGBA16 (0x805b): 8 samples
[thread 00000001][I][77]:         GL_DEPTH_COMPONENT16 (0x81a5): 8 samples
[thread 00000001][I][77]:         GL_DEPTH_COMPONENT24 (0x81a6): 8 samples
[thread 00000001][I][77]:         GL_DEPTH_COMPONENT32 (0x81a7): 8 samples
[thread 00000001][I][77]:         GL_R8 (0x8229): 8 samples
[thread 00000001][I][77]:         GL_R16 (0x822a): 8 samples
[thread 00000001][I][77]:         GL_RG8 (0x822b): 8 samples
[thread 00000001][I][77]:         GL_RG16 (0x822c): 8 samples
[thread 00000001][I][78]:         GL_R16F (0x822d): 8 samples
[thread 00000001][I][78]:         GL_R32F (0x822e): 8 samples
[thread 00000001][I][78]:         GL_RG16F (0x822f): 8 samples
[thread 00000001][I][78]:         GL_RG32F (0x8230): 8 samples
[thread 00000001][I][78]:         GL_R8I (0x8231): 8 samples
[thread 00000001][I][78]:         GL_R8UI (0x8232): 8 samples
[thread 00000001][I][78]:         GL_R16I (0x8233): 8 samples
[thread 00000001][I][78]:         GL_R16UI (0x8234): 8 samples
[thread 00000001][I][78]:         GL_R32I (0x8235): 8 samples
[thread 00000001][I][78]:         GL_R32UI (0x8236): 8 samples
[thread 00000001][I][78]:         GL_RG8I (0x8237): 8 samples
[thread 00000001][I][78]:         GL_RG8UI (0x8238): 8 samples
[thread 00000001][I][78]:         GL_RG16I (0x8239): 8 samples
[thread 00000001][I][78]:         GL_RG16UI (0x823a): 8 samples
[thread 00000001][I][78]:         GL_RG32I (0x823b): 8 samples
[thread 00000001][I][78]:         GL_RG32UI (0x823c): 8 samples
[thread 00000001][I][78]:         GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 1
samples
[thread 00000001][I][78]:         GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 1
samples
[thread 00000001][I][78]:         GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 1
samples
[thread 00000001][I][79]:         GL_RGBA32F (0x8814): 8 samples
[thread 00000001][I][79]:         GL_RGB32F (0x8815): 8 samples
[thread 00000001][I][79]:         GL_RGBA16F (0x881a): 8 samples
[thread 00000001][I][79]:         GL_DEPTH24_STENCIL8 (0x88f0): 8 samples
[thread 00000001][I][79]:         GL_R11F_G11F_B10F (0x8c3a): 8 samples
[thread 00000001][I][79]:         GL_RGB9_E5 (0x8c3d): 1 samples
[thread 00000001][I][79]:         GL_SRGB8 (0x8c41): 8 samples
[thread 00000001][I][79]:         GL_SRGB8_ALPHA8 (0x8c43): 8 samples
[thread 00000001][I][79]:         GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
(0x8c4d): 1 samples
[thread 00000001][I][79]:         GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
(0x8c4e): 1 samples
[thread 00000001][I][79]:         GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
(0x8c4f): 1 samples
[thread 00000001][I][79]:         GL_DEPTH_COMPONENT32F (0x8cac): 8 samples
[thread 00000001][I][79]:         GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples
[thread 00000001][I][79]:         GL_RGB565 (0x8d62): 0 samples
[thread 00000001][I][79]:         GL_RGBA32UI (0x8d70): 8 samples
[thread 00000001][I][79]:         GL_RGB32UI (0x8d71): 8 samples
[thread 00000001][I][79]:         GL_RGBA16UI (0x8d76): 8 samples
[thread 00000001][I][79]:         GL_RGBA8UI (0x8d7c): 8 samples
[thread 00000001][I][79]:         GL_RGBA32I (0x8d82): 8 samples
[thread 00000001][I][79]:         GL_RGB32I (0x8d83): 8 samples
[thread 00000001][I][80]:         GL_RGBA16I (0x8d88): 8 samples
[thread 00000001][I][80]:         GL_RGBA8I (0x8d8e): 8 samples
[thread 00000001][I][80]:         GL_COMPRESSED_RED_RGTC1 (0x8dbb): 1 samples
[thread 00000001][I][80]:         GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 1
samples
[thread 00000001][I][80]:         GL_COMPRESSED_RG_RGTC2 (0x8dbd): 1 samples
[thread 00000001][I][80]:         GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 1
samples
[thread 00000001][I][80]:         GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 1
samples
[thread 00000001][I][80]:         GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d):
1 samples
[thread 00000001][I][80]:         GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e):
1 samples
[thread 00000001][I][80]:         GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
(0x8e8f): 1 samples
[thread 00000001][I][80]:         GL_R8_SNORM (0x8f94): 8 samples
[thread 00000001][I][80]:         GL_RG8_SNORM (0x8f95): 8 samples
[thread 00000001][I][80]:         GL_RGBA8_SNORM (0x8f97): 8 samples
[thread 00000001][I][80]:         GL_R16_SNORM (0x8f98): 8 samples
[thread 00000001][I][80]:         GL_RG16_SNORM (0x8f99): 8 samples
[thread 00000001][I][80]:         GL_RGBA16_SNORM (0x8f9b): 8 samples
[thread 00000001][I][80]:         GL_RGB10_A2UI (0x906f): 8 samples
[thread 00000001][I][80]:     Multisample renderbuffers test:
[thread 00000001][I][80]:         GL_R3_G3_B2 (0x2a10): 8 samples
[thread 00000001][I][80]:         GL_RGB4 (0x804f): 8 samples
[thread 00000001][I][80]:         GL_RGB5 (0x8050): 8 samples
[thread 00000001][I][80]:         GL_RGB8 (0x8051): 8 samples
[thread 00000001][I][81]:         GL_RGBA4 (0x8056): 8 samples
[thread 00000001][I][81]:         GL_RGB5_A1 (0x8057): 8 samples
[thread 00000001][I][81]:         GL_RGBA8 (0x8058): 8 samples
[thread 00000001][I][81]:         GL_RGB10_A2 (0x8059): 8 samples
[thread 00000001][I][81]:         GL_RGBA16 (0x805b): 8 samples
[thread 00000001][I][81]:         GL_DEPTH_COMPONENT16 (0x81a5): 8 samples
[thread 00000001][I][81]:         GL_DEPTH_COMPONENT24 (0x81a6): 8 samples
[thread 00000001][I][81]:         GL_DEPTH_COMPONENT32 (0x81a7): 8 samples
[thread 00000001][I][81]:         GL_R8 (0x8229): 8 samples
[thread 00000001][I][81]:         GL_R16 (0x822a): 8 samples
[thread 00000001][I][81]:         GL_RG8 (0x822b): 8 samples
[thread 00000001][I][82]:         GL_RG16 (0x822c): 8 samples
[thread 00000001][I][82]:         GL_R16F (0x822d): 8 samples
[thread 00000001][I][82]:         GL_R32F (0x822e): 8 samples
[thread 00000001][I][82]:         GL_RG16F (0x822f): 8 samples
[thread 00000001][I][82]:         GL_RG32F (0x8230): 8 samples
[thread 00000001][I][82]:         GL_R8I (0x8231): 8 samples
[thread 00000001][I][82]:         GL_R8UI (0x8232): 8 samples
[thread 00000001][I][82]:         GL_R16I (0x8233): 8 samples
[thread 00000001][I][82]:         GL_R16UI (0x8234): 8 samples
[thread 00000001][I][82]:         GL_R32I (0x8235): 8 samples
[thread 00000001][I][83]:         GL_R32UI (0x8236): 8 samples
[thread 00000001][I][83]:         GL_RG8I (0x8237): 8 samples
[thread 00000001][I][83]:         GL_RG8UI (0x8238): 8 samples
[thread 00000001][I][83]:         GL_RG16I (0x8239): 8 samples
[thread 00000001][I][83]:         GL_RG16UI (0x823a): 8 samples
[thread 00000001][I][83]:         GL_RG32I (0x823b): 8 samples
[thread 00000001][I][83]:         GL_RG32UI (0x823c): 8 samples
[thread 00000001][I][83]:         GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 0
samples
[thread 00000001][I][83]:         GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 0
samples
[thread 00000001][I][83]:         GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 0
samples
[thread 00000001][I][83]:         GL_RGBA32F (0x8814): 8 samples
[thread 00000001][I][83]:         GL_RGB32F (0x8815): 8 samples
[thread 00000001][I][84]:         GL_RGBA16F (0x881a): 8 samples
[thread 00000001][I][84]:         GL_DEPTH24_STENCIL8 (0x88f0): 8 samples
[thread 00000001][I][84]:         GL_R11F_G11F_B10F (0x8c3a): 8 samples
[thread 00000001][I][84]:         GL_RGB9_E5 (0x8c3d): 0 samples
[thread 00000001][I][84]:         GL_SRGB8 (0x8c41): 8 samples
[thread 00000001][I][84]:         GL_SRGB8_ALPHA8 (0x8c43): 8 samples
[thread 00000001][I][84]:         GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
(0x8c4d): 0 samples
[thread 00000001][I][84]:         GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
(0x8c4e): 0 samples
[thread 00000001][I][84]:         GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
(0x8c4f): 0 samples
[thread 00000001][I][84]:         GL_DEPTH_COMPONENT32F (0x8cac): 8 samples
[thread 00000001][I][84]:         GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples
[thread 00000001][I][84]:         GL_RGB565 (0x8d62): 8 samples
[thread 00000001][I][84]:         GL_RGBA32UI (0x8d70): 8 samples
[thread 00000001][I][84]:         GL_RGB32UI (0x8d71): 8 samples
[thread 00000001][I][84]:         GL_RGBA16UI (0x8d76): 8 samples
[thread 00000001][I][84]:         GL_RGBA8UI (0x8d7c): 8 samples
[thread 00000001][I][85]:         GL_RGBA32I (0x8d82): 8 samples
[thread 00000001][I][85]:         GL_RGB32I (0x8d83): 8 samples
[thread 00000001][I][85]:         GL_RGBA16I (0x8d88): 8 samples
[thread 00000001][I][85]:         GL_RGBA8I (0x8d8e): 8 samples
[thread 00000001][I][85]:         GL_COMPRESSED_RED_RGTC1 (0x8dbb): 0 samples
[thread 00000001][I][85]:         GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 0
samples
[thread 00000001][I][85]:         GL_COMPRESSED_RG_RGTC2 (0x8dbd): 0 samples
[thread 00000001][I][85]:         GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 0
samples
[thread 00000001][I][85]:         GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 0
samples
[thread 00000001][I][85]:         GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d):
0 samples
[thread 00000001][I][85]:         GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e):
0 samples
[thread 00000001][I][85]:         GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
(0x8e8f): 0 samples
[thread 00000001][I][85]:         GL_R8_SNORM (0x8f94): 8 samples
[thread 00000001][I][85]:         GL_RG8_SNORM (0x8f95): 8 samples
[thread 00000001][I][85]:         GL_RGBA8_SNORM (0x8f97): 8 samples
[thread 00000001][I][85]:         GL_R16_SNORM (0x8f98): 8 samples
[thread 00000001][I][85]:         GL_RG16_SNORM (0x8f99): 8 samples
[thread 00000001][I][85]:         GL_RGBA16_SNORM (0x8f9b): 8 samples
[thread 00000001][I][85]:         GL_RGB10_A2UI (0x906f): 8 samples
[thread 00000001][I][86]: Gamepads: SDL_GAMECONTROLLERCONFIG -
03000000de280000fc11000001000000,Steam
Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,
03000000de280000ff11000001000000,Steam Virtual
Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,
[thread 00000001][I][86]: Gamepads: registered gamepad mapping for device GUID
03000000de280000fc11000001000000
[thread 00000001][I][86]: Gamepads: registered gamepad mapping for device GUID
03000000de280000ff11000001000000
[thread 00000001][I][86]: Gamepads: registered gamepad mapping for device GUID
030000006d0400001dc2000014400000
[thread 00000001][I][86]: Gamepads: registered gamepad mapping for device GUID
030000006d0400001ec2000020200000
[thread 00000001][I][86]: Gamepads: registered gamepad mapping for device GUID
030000006d04000019c2000011010000
[thread 00000001][I][86]: Gamepads: registered gamepad mapping for device GUID
030000006d0400001fc2000005030000
[thread 00000001][I][86]: Gamepads: registered gamepad mapping for device GUID
030000006d04000016c2000010010000
[thread 00000001][I][86]: Gamepads: registered gamepad mapping for device GUID
030000006d04000011c2000010010000
[thread 00000001][I][86]: Gamepads: registered gamepad mapping for device GUID
030000006d04000019c2000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006d04000018c2000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006d0400009ac2000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006d0400009bc2000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004f04000020b3000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004f04000023b3000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004f04000009d0000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004f04000008d0000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004f04000000b3000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004f04000015b3000006000000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000008916000000fd000024010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000008916000001fd000024010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000321500000009000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
050000003215000000090000163a0000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
05000000362800000100000002010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
05000000362800000100000003010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
050000007e0500003003000001000000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006f0e00001304000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006f0e00001f01000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008502000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008902000021010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008e02000014010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008e02000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400001907000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400009102000007010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400009102000014010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008e02000004010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e040000d102000001010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000100800000100000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000250900000500000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006f0e00003001000001010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
060000004c0500006802000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004c0500006802000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
050000004c050000c405000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004c050000c405000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
0500000047532047616d657061640000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000ba2200002010000001010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000a306000023f6000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000008f0e00000300000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000008f0e00001200000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000260900008888000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
05000000d6200000ad0d000001000000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
0300000000f000000300000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
0300000000f00000f100000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000280400000140000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006f0e00001e01000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000ad1b000001f5000033050000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000790000000600000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000666600000488000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000790000001100000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008e02000062230000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
0500000047532047616d657061640000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000ba2200002010000001010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006d04000019c2000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006d0400001dc2000014400000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006d04000016c2000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006d0400001ec2000020200000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006d04000019c2000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006d0400001fc2000005030000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004c0500006802000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004c050000c405000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
050000004c050000c405000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004c050000cc09000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
050000004c050000cc09000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004c050000a00b000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006f0e00003001000001010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000de280000ff11000001000000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008e02000014010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008e02000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400001907000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000100800000100000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000a306000023f6000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004f04000020b3000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004f04000023b3000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000008f0e00000300000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000008f0e00001200000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400009102000007010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006d04000016c2000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000260900008888000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006d04000011c2000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006d04000018c2000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
05000000d6200000ad0d000001000000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004f04000009d0000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004f04000008d0000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
0300000000f000000300000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
0300000000f00000f100000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006f0e00001f01000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000280400000140000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008902000021010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008502000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006f0e00001e01000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000250900000500000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000008916000000fd000024010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004f04000000b3000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000ad1b000001f5000033050000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
060000004c0500006802000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
050000004c0500006802000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000790000000600000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000666600000488000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
05000000362800000100000002010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
05000000362800000100000003010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000008916000001fd000024010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e040000d102000001010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e040000dd02000003020000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000790000001100000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
050000007e0500003003000001000000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008e02000004010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000000d0f00002200000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000000d0f00001000000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000f0250000c183000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
0000000058626f782047616d65706100
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000ff1100003133000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008e02000020200000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006f0e00001304000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000a306000018f5000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000830500006020000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000bd12000015d0000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000790000001100000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000c9110000f055000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000a30600000c04000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000341a000005f7000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006e0500000320000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006f0e00004601000001010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000380700001647000010040000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006f0e00003901000020060000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000004f04000015b3000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
05000000102800000900000000010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000d81400000862000011010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000000d0f00000d00000000010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000ad1b000016f0000090040000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000d814000007cd000011010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000fd0500000030000000010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
05000000010000000100000003000000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008e02000062230000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000a30600000901000000010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000006f0e00000103000000020000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
05000000380700006652000025010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008e02000073050000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000ad1b00002ef0000090040000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
05000000a00500003232000001000000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000001008000001e5000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000100800000300000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
05000000ac0500003232000001000000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000780000000600000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000005e0400009102000014010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000005e040000ea02000001030000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000005e040000d102000002010000
[thread 00000001][I][113]: Command line:
'"C:\home\vedranm\.local\share\Steam\steamapps\common\Arma
3\Arma3Retail_DX11_x64.exe"'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'msimg32.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library
'windowscodecs.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'winmm.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'version.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'iphlpapi.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'crypt32.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'kernel32.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'user32.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'gdi32.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'advapi32.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'shell32.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'ole32.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'wintrust.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'ws2_32.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'imagehlp.dll'
[thread 00000001][I][233]: DLL LOADING: Using internal library 'ntdll.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-console-l1-1-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-datetime-l1-1-1.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-debug-l1-1-1.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-errorhandling-l1-1-1.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-fibers-l1-1-1.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-file-l1-2-1.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-handle-l1-1-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-heap-l1-2-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-localization-l1-2-1.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-libraryloader-l1-2-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-memory-l1-1-2.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-namedpipe-l1-2-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-processenvironment-l1-2-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-processthreads-l1-1-2.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-profile-l1-1-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-string-l1-1-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-synch-l1-2-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-sysinfo-l1-2-1.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-util-l1-1-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'kernelbase.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'shlwapi.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'xinput1_3.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'd3d11.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'd3d10.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'dxgi.dll'
[thread 00000001][I][236]: DLL LOADING: Using internal library 'dinput8.dll'
[thread 00000002][I][238]: TomCrypt initializing...
[thread 00000002][I][238]: TomCrypt initialized
[thread 00000002][I][238]: DLL_PROCESS_ATTACH start.
[thread 00000002][W][239]: eON_HeapSetInformation() - requested
low-fragmentation heap, ignoring
[thread 00000002][W][239]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][239]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][I][239]: DLL_PROCESS_ATTACH done.
[thread 00000002][W][248]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][248]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][I][249]: DLL LOADING: Using internal library 'psapi.dll'
[thread 00000002][W][249]: eON_LoadLibraryEx() couldn't load
'Dll\tbb4malloc_bi.dll', returning NULL!
[thread 00000002][W][249]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][249]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][249]: eON_GetProcAddress() for module 0x39f0000, in PE
file 'tbb4malloc_bi_x64.dll' FAILED. Proc not found at name 'EnableHugePages'.
[thread 00000002][W][250]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN
unhandled for module at address 0x39fb028. Handle it.
[thread 00000002][W][250]: GetModuleHandleExA() - need to implement reference
counting for modules for this call to work!
[thread 00000002][I][252]: DLL LOADING: Using internal library
'steam_api64.dll'
[thread 00000002][W][252]: GetModuleHandleExW() - GET_MODULE_HANDLE_EX_FLAG_PIN
unhandled. Handle it.
[thread 00000002][W][252]: GetModuleHandleExW() - need to implement reference
counting for modules for this call to work!
[thread 00000002][I][259]: Game asks for Windows double click time interval.
Returning default 500 ms, as there's no standard in Linux for it; in the
future, as time permits we'll be adding support for various window managers,
detecting them.
[thread 00000002][I][261]: Enumerating COM libraries...
[thread 00000002][W][324]: Ignoring splash screen creation command
[thread 00000002][W][332]: REGISTRY OPERATION: RegOpenKeyExW() returns
ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey =
Software\Bohemia Interactive\Arma 3\Expansions
[thread 00000002][W][337]: REGISTRY OPERATION: RegOpenKeyExW() returns
ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey =
Software\Bohemia Interactive\Arma 3\Expansions
[thread 00000002][W][650]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][650]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][653]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][653]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][662]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][662]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][665]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][665]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][666]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][666]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][735]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][735]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][5702]: Refreshing folder
'/home/vedranm/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/',
temp folder is 'C:\tmp\arma3SPOqxM\'.
[thread 00000002][W][6105]: Loading icons doesn't support shared icons yet. New
icon will be created every time it's needed.
[thread 00000002][W][6105]: Loading icons doesn't support shared icons yet. New
icon will be created every time it's needed.
[thread 00000002][W][6122]: Loading icons doesn't support shared icons yet. New
icon will be created every time it's needed.
[thread 00000002][W][6122]: SetClassLongPtrA( hWnd = 0x3, nIndex = -14
(GCL_HICON), dwNewLong = 140311147384480 (0x7f9cbc190ea0) ) - not setting it at
present, make sure it's safe.
[thread 00000002][I][6381]: Raw Input: mouse device wanted, legacy messages: on
[thread 00000002][W][6383]: Raw Input: NOHOTKEYS flag specified for a keyboard
device. We're ignoring it.
[thread 00000002][I][6383]: Raw Input: keyboard device wanted, legacy messages:
on
[thread 00000002][W][6385]: REGISTRY OPERATION: RegOpenKeyExW() returns
ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey =
Software\NaturalPoint\NATURALPOINT\NPClient Location
[thread 00000002][W][6385]: REGISTRY OPERATION: RegOpenKeyExW() returns
ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey =
Software\Freetrack\FreetrackClient
[thread 00000002][I][6414]: D3D11CreateDeviceAndSwapChain( pAdapter =
0x7f9cbc197ce8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels =
(nil), FeatureLevels = 0, SDKVersion = 0x7, pSwapChainDesc = 0x7f9bf4001590,
ppSwapChain = 0x7f9cddffa218, ppDevice = 0x7f9cddffa220, pFeatureLevel =
0x7f9bf40015f8, ppImmediateContext = 0x7f9cddffa210 )
[thread 00000002][I][6414]:     swap chain desc: width 1920, height 1080
[thread 00000002][I][6414]: eON_Int_CreatedD3D11Device( SDKVersion = 7 )
created device 0x7f9cbc1a0590 and immediate context 0x7f9cbcb919b0
[thread 00000012][I][6421]: D3D11: Backend thread start
[thread 00000012][I][6434]: Direct3D -> OpenGL context information:
[thread 00000012][I][6434]:     renderer: AMD VEGA10 (DRM 3.23.0 /
4.15.0-0.rc0.git7.2.fc28.x86_64, LLVM 5.0.0)
[thread 00000012][I][6434]:     vendor: X.Org
[thread 00000012][I][6434]:     version: 4.5 (Core Profile) Mesa 17.3.0-rc5
(git-d1e6cf4639)
[thread 00000012][I][6434]:     GLSL version: 4.50
[thread 00000012][I][6434]:     max color attachment and draw buffers: 8
[thread 00000012][I][6434]:     max texture image units: 192
[thread 00000012][I][6434]:     max vertex shader uniform blocks: 14
[thread 00000012][I][6434]:     max geometry shader uniform blocks: 14
[thread 00000012][I][6434]:     max fragment shader uniform blocks: 14
[thread 00000012][I][6434]:     max hull shader uniform blocks: 14
[thread 00000012][I][6434]:     max domain shader uniform blocks: 14
[thread 00000012][I][6434]:     max compute shader uniform blocks: 14
[thread 00000012][I][6434]:     max viewports: 16
[thread 00000012][I][6434]:     max uniform buffer bindings: 90
[thread 00000012][I][6434]:     uniform buffer offset alignment: 4
[thread 00000012][I][6434]:     shader storage buffer offset alignment: 4
[thread 00000012][I][6434]:     max pixel shader UAVs: 16
[thread 00000012][I][6434]:     max compute shader UAVs: 16
[thread 00000012][I][6434]:     max UAVs: 192
[thread 00000012][I][6434]:     buffer_storage support: yes
[thread 00000012][I][6434]:     compressed_texture_pixel_storage support: yes
[thread 00000002][I][6434]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 )
returned S_OK
[thread 00000002][W][6459]: Game wants to disable DXGI reacting to window
changes (monitoring app message queue) for window 0x3. Ignoring.
[thread 00000002][W][6459]: Game wants to disable DXGI reacting to Alt-Enter
fullscreen toggle.
[thread 00000012][W][6468]: Failed to read full chunk from shader cache!
[thread 00000002][W][6956]: REGISTRY OPERATION: RegOpenKeyExW() returns
ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey =
Software\Microsoft\Direct3D
[thread 00000002][W][7267]: REGISTRY OPERATION: RegOpenKeyExW() returns
ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey =
SOFTWARE\Microsoft\Windows NT\CurrentVersion\
[thread 00000012][I][8007]: No backend thread commands for full second.
Flushing OpenGL to make sure it hasn't deadlocked.
[thread 00000002][I][9229]: eON_WindowEvent: SetFullscreenState true
0x7f9cbc0feab8
[thread 00000002][I][9238]: Game stdout/err: SkyKeyframer::ChangedTbb - Can't
use Threading Building Blocks with Static Runtimes (MT, MTd)
[thread 00000002][I][9238]: Game stdout/err: 

[thread 00000002][I][9245]: Game stdout/err: CellularCloudGrid::ChangedTbb -
Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
[thread 00000002][I][9245]: Game stdout/err: 

[thread 00000002][I][9245]: Game stdout/err: CellularCloudGrid::ChangedTbb -
Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
[thread 00000002][I][9245]: Game stdout/err: 

[thread 00000012][I][10784]: No backend thread commands for full second.
Flushing OpenGL to make sure it hasn't deadlocked.
[thread 00000002][W][11562]: DefWindowProcW to window 0x3 with message 1023
((custom Arma3 pause/unpause message)) ( wParam 1 (0x1), lParam 0 ((nil)) ) -
make sure it's correctly handled here!
[thread 00000002][I][11757]: ===enforcing log flush===

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