[Bug 103743] Nier:Automata - "if" in fragment shader incorrectly evaluated, causes artifacts
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Nov 27 12:04:27 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=103743
--- Comment #5 from Philip Rebohle <philip.rebohle at tu-dortmund.de> ---
I found another pair of equivalent expressions that produce different results.
Working as expected:
if ((floatBitsToUint(R0).y >= 0x4u ? 0xffffffffu : 0u) == 0xffffffffu)
Showing artifacts:
if ((floatBitsToUint(R0).y >= 0x4u ? 0xffffffffu : 0u) != 0u)
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