[Bug 103972] GL_ARB_gpu_shader_int64. Compute shader. Shared storage.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Nov 29 17:15:08 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=103972
Bug ID: 103972
Summary: GL_ARB_gpu_shader_int64. Compute shader. Shared
storage.
Product: Mesa
Version: 17.3
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel at lists.freedesktop.org
Reporter: kampeador at gmail.com
QA Contact: dri-devel at lists.freedesktop.org
Created attachment 135802
--> https://bugs.freedesktop.org/attachment.cgi?id=135802&action=edit
main.cpp and shader.
Hello.
I can't assign a variable with the data from shared storage. Before 17.2.5 this
bug affected all storage types, when using loops. It was fixed. Now its with
shared storage only. Some algorithms are impossible to implement efficiently.
I've created a test app to reproduce this bug.
Output should be:
OUTPUT: 2101479989,1917184202,4191109983,1779160146
Currently it is:
0,0,4191109983,1779160146
It was also tested with AMD proprietary driver(GL_AMD_gpu_shader_int64) on
Windows 10 and worked correct.
Note 1: If you remove a "shared" qualifier inside shader, you will see a
correct output.
Note 2: Sometimes an app freezes my OS on Shader Program execution.
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