[Bug 103300] Tear rendering bug in Bioshock Infinite
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Oct 16 19:21:27 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=103300
Bug ID: 103300
Summary: Tear rendering bug in Bioshock Infinite
Product: Mesa
Version: 17.2
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel at lists.freedesktop.org
Reporter: ianbruene at gmail.com
QA Contact: dri-devel at lists.freedesktop.org
Created attachment 134870
--> https://bugs.freedesktop.org/attachment.cgi?id=134870&action=edit
What is
Running Ubuntu 17.04, kernel 4.12.11, mesa 17.2.2 padoka-stable (but it
appeared in an earlier version), RX 460.
In Bioshock Infinite there are "tears" which graphically consist of a swirly
glowy cloud thing and a sprite that looks like a tear with static inside. When
I encounter them the sprite is missing. This only effects the tears that have
the "static" in them (the music, three truths, and Elizabeth screaming ones),
but does not effect any of the story or combat tears.
What few tests I know how to do eliminate corruption in the installation (steam
verifies it), or corrupted shader cache (deleted that). I am *not* certain that
this is a driver bug, but it seems to lean in that direction.
Attached is a screenshot of how it looks on my system, vs how it should look.
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