[Bug 103300] Tear rendering bug in Bioshock Infinite

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Oct 16 19:21:27 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=103300

            Bug ID: 103300
           Summary: Tear rendering bug in Bioshock Infinite
           Product: Mesa
           Version: 17.2
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel at lists.freedesktop.org
          Reporter: ianbruene at gmail.com
        QA Contact: dri-devel at lists.freedesktop.org

Created attachment 134870
  --> https://bugs.freedesktop.org/attachment.cgi?id=134870&action=edit
What is

Running Ubuntu 17.04, kernel 4.12.11, mesa 17.2.2 padoka-stable (but it
appeared in an earlier version), RX 460.

In Bioshock Infinite there are "tears" which graphically consist of a swirly
glowy cloud thing and a sprite that looks like a tear with static inside. When
I encounter them the sprite is missing. This only effects the tears that have
the "static" in them (the music, three truths, and Elizabeth screaming ones),
but does not effect any of the story or combat tears.

What few tests I know how to do eliminate corruption in the installation (steam
verifies it), or corrupted shader cache (deleted that). I am *not* certain that
this is a driver bug, but it seems to lean in that direction.

Attached is a screenshot of how it looks on my system, vs how it should look.

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