[Bug 103389] [regression, bisected] Bad flickering of items in steam

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Oct 21 10:39:36 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=103389

            Bug ID: 103389
           Summary: [regression, bisected] Bad flickering of items in
                    steam
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel at lists.freedesktop.org
          Reporter: gr.muench at gmail.com
        QA Contact: dri-devel at lists.freedesktop.org

Created attachment 134972
  --> https://bugs.freedesktop.org/attachment.cgi?id=134972&action=edit
regressed steam menu

Steam has some very bad flickering of menu items in latest mesa git. 

OpenGL renderer string: AMD Radeon HD 7900 Series (TAHITI / DRM 3.23.0 /
4.13.0-2-amd-staging-drm-next-git, LLVM 6.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel
(git-0fdd531457)

Bisected to:

2f4705afde707e8eb41b9414c25df91aa1ea2fb3 is the first bad commit
commit 2f4705afde707e8eb41b9414c25df91aa1ea2fb3
Author: Marek Olšák <marek.olsak at amd.com>
Date:   Sun Oct 8 03:44:07 2017 +0200

    radeonsi: if there's just const buffer 0, set it in place of CONST/SSBO
pointer

    SI_SGPR_CONST_AND_SHADER_BUFFERS now contains the pointer to const buffer 0
    if there is no other buffer there.

    Benefits:
    - there is no constbuf descriptor upload and shader load

    It's assumed that all constant addresses are within bounds. Non-constant
    addresses are clamped against the last declared CONST variable.
    This only works if the state tracker ensures the bound constant buffer
    matches what the shader needs.

    Once we get 32-bit pointers, we can only do this for user constant buffers
    where the driver is in charge of the upload so that it can guarantee a
32-bit
    address.

    The real performance benefit might not be measurable.

    These apps get 100% theoretical benefit in all shaders (except where
noted):
    - antichamber
    - barman arkham origins
    - borderlands 2
    - borderlands pre-sequel
    - brutal legend
    - civilization BE
    - CS:GO
    - deadcore
    - dota 2 -- most shaders
    - europa universalis
    - grid autosport -- most shaders
    - left 4 dead 2
    - legend of grimrock
    - life is strange
    - payday 2
    - portal
    - rocket league
    - serious sam 3 bfe
    - talos principle
    - team fortress 2
    - thea
    - unigine heaven
    - unigine valley -- also sanctuary and tropics
    - wasteland 2
    - xcom: enemy unknown & enemy within
    - tesseract
    - unity (engine)

    Changed stats only:
        SGPRS: 2059998 -> 2086238 (1.27 %)
        VGPRS: 1626888 -> 1626904 (0.00 %)
        Spilled SGPRs: 7902 -> 7865 (-0.47 %)
        Code Size: 60924520 -> 60982660 (0.10 %) bytes
        Max Waves: 374539 -> 374526 (-0.00 %)

    Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>

:040000 040000 7b660ccfb110c80ecd9b3d2f7f06ace5380cb76f
d8ddc8515150a84131e566c4ddafb05d3d7be0a7 M      src


Confirmed bad commit by reverting it.

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