[Bug 103397] [regression, bisected] broken geometry in almost every game
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Oct 21 21:51:23 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=103397
Bug ID: 103397
Summary: [regression, bisected] broken geometry in almost every
game
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel at lists.freedesktop.org
Reporter: aaalmosss at gmail.com
QA Contact: dri-devel at lists.freedesktop.org
2f4705afde707e8eb41b9414c25df91aa1ea2fb3 is the first bad commit
commit 2f4705afde707e8eb41b9414c25df91aa1ea2fb3
Author: Marek Olšák <marek.olsak at amd.com>
Date: Sun Oct 8 03:44:07 2017 +0200
radeonsi: if there's just const buffer 0, set it in place of CONST/SSBO
pointer
This change broke a lot of things on my Pitcairn GPU.
In KOTOR (with Wine) the character animations are broken. In Doom 3 and Quake
Wars the whole geometry is broken. In Cogs the shadows are wrong and the menu
screens are broken. In Furmark the background is fully green. In Unigine Valley
I only see blackness, but Heaven is unaffected. Saints Row 2, Shadow Warrior,
and Witcher 2 are unaffected.
D3D in Wine is curious: Portal 2, Just Cause, Crysis 2 are broken with wined3d
but they're fine with nine, Stalker is fine with both wined3d and nine, Deus Ex
Invisible War is broken with both. Portal 2 is also broken when running
natively.
I've also tested games that use fixed-function rendering, those are unaffected.
(I've also realized that I have too many games installed)
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