[PATCH hwc v2 15/18] drm_hwcomposer: Add worker to trigger scene flattenning
Sean Paul
seanpaul at chromium.org
Tue Apr 17 17:07:29 UTC 2018
On Wed, Apr 11, 2018 at 04:22:26PM +0100, Alexandru Gheorghe wrote:
> Add a vsync worker that calls back into the DrmDisplayCompositor,
> for now at every 60 vsyncs if the scene does not change we trigger
> the flattening of the scene using the writeback connector.
> Other, more complex and proper heuristics could be implemented later
> on.
>
> Signed-off-by: Alexandru Gheorghe <alexandru-cosmin.gheorghe at arm.com>
> ---
> drmdisplaycompositor.cpp | 45 ++++++++++++++++++++++++++++++++++++++++++---
> drmdisplaycompositor.h | 12 +++++++++++-
> 2 files changed, 53 insertions(+), 4 deletions(-)
>
> diff --git a/drmdisplaycompositor.cpp b/drmdisplaycompositor.cpp
> index 576539b..e535e8a 100644
> --- a/drmdisplaycompositor.cpp
> +++ b/drmdisplaycompositor.cpp
> @@ -39,6 +39,20 @@
>
> namespace android {
>
> +class CompositorVsyncCallback : public VsyncCallback {
> + public:
> + CompositorVsyncCallback(DrmDisplayCompositor *compositor)
> + : compositor_(compositor) {
> + }
> +
> + void Callback(int display, int64_t timestamp) {
> + compositor_->Vsync(display, timestamp);
> + }
> +
> + private:
> + DrmDisplayCompositor *compositor_;
> +};
> +
> void SquashState::Init(DrmHwcLayer *layers, size_t num_layers) {
> generation_number_++;
> valid_history_ = 0;
> @@ -183,7 +197,8 @@ DrmDisplayCompositor::DrmDisplayCompositor()
> framebuffer_index_(0),
> squash_framebuffer_index_(0),
> dump_frames_composited_(0),
> - dump_last_timestamp_ns_(0) {
> + dump_last_timestamp_ns_(0),
> + flatten_countdown_(FLATTEN_COUNTDOWN_INIT) {
> struct timespec ts;
> if (clock_gettime(CLOCK_MONOTONIC, &ts))
> return;
> @@ -193,7 +208,7 @@ DrmDisplayCompositor::DrmDisplayCompositor()
> DrmDisplayCompositor::~DrmDisplayCompositor() {
> if (!initialized_)
> return;
> -
> + vsync_worker_.Exit();
> int ret = pthread_mutex_lock(&lock_);
> if (ret)
> ALOGE("Failed to acquire compositor lock %d", ret);
> @@ -222,7 +237,9 @@ int DrmDisplayCompositor::Init(DrmResources *drm, int display) {
> return ret;
> }
> planner_ = Planner::CreateInstance(drm);
> -
> + vsync_worker_.Init(drm_, display_);
> + auto callback = std::make_shared<CompositorVsyncCallback>(this);
> + vsync_worker_.RegisterCallback(callback);
> initialized_ = true;
> return 0;
> }
> @@ -896,6 +913,10 @@ int DrmDisplayCompositor::ApplyComposition(
> return ret;
> }
>
> +int DrmDisplayCompositor::FlattenScene() {
> + return -EINVAL;
> +}
Hmm... not sure this is a useful inclusion.
> +
> int DrmDisplayCompositor::SquashAll() {
> AutoLock lock(&lock_, "compositor");
> int ret = lock.Lock();
> @@ -1044,6 +1065,24 @@ move_layers_back:
> return ret;
> }
>
> +bool DrmDisplayCompositor::CountdownExpired() const {
> + return flatten_countdown_ <= 0;
> +}
> +
> +void DrmDisplayCompositor::Vsync(int display, int64_t timestamp) {
> + AutoLock lock(&lock_, __FUNCTION__);
We use __func__ elsewhere, we should probably be consistent (same goes for other
instances).
> + if (lock.Lock())
> + return;
> + flatten_countdown_--;
> + if (CountdownExpired()) {
Doing:
if (--flatten_countdown_ > 0)
return;
Allows you to remove the CountdownExpired() function and save a level of
indentation for the rest of the function.
> + lock.Unlock();
> + int ret = FlattenScene();
> + ALOGI("scene flattening triggered for display %d at timestamp %" PRIu64
> + " result = %d \n",
> + display, timestamp, ret);
> + }
> +}
> +
> void DrmDisplayCompositor::Dump(std::ostringstream *out) const {
> int ret = pthread_mutex_lock(&lock_);
> if (ret)
> diff --git a/drmdisplaycompositor.h b/drmdisplaycompositor.h
> index b35ef70..26201b9 100644
> --- a/drmdisplaycompositor.h
> +++ b/drmdisplaycompositor.h
> @@ -29,11 +29,16 @@
>
> #include <hardware/hardware.h>
> #include <hardware/hwcomposer.h>
> +#include <vsyncworker.h>
"vsyncworker.h"
>
> // One for the front, one for the back, and one for cases where we need to
> // squash a frame that the hw can't display with hw overlays.
> #define DRM_DISPLAY_BUFFERS 3
>
> +// If a scene is still for this number of vblanks flatten it to reduce power
> +// consumption.
> +#define FLATTEN_COUNTDOWN_INIT 60
> +
> namespace android {
>
> class GLWorkerCompositor;
> @@ -92,7 +97,7 @@ class DrmDisplayCompositor {
> int Composite();
> int SquashAll();
> void Dump(std::ostringstream *out) const;
> -
> + void Vsync(int display, int64_t timestamp);
> std::tuple<uint32_t, uint32_t, int> GetActiveModeResolution();
>
> SquashState *squash_state() {
> @@ -128,6 +133,9 @@ class DrmDisplayCompositor {
> void ClearDisplay();
> void ApplyFrame(std::unique_ptr<DrmDisplayComposition> composition,
> int status, bool writeback = false);
> + int FlattenScene();
> +
> + bool CountdownExpired() const;
>
> std::tuple<int, uint32_t> CreateModeBlob(const DrmMode &mode);
>
> @@ -157,6 +165,8 @@ class DrmDisplayCompositor {
> // we need to reset them on every Dump() call.
> mutable uint64_t dump_frames_composited_;
> mutable uint64_t dump_last_timestamp_ns_;
> + VSyncWorker vsync_worker_;
> + int64_t flatten_countdown_;
> std::unique_ptr<Planner> planner_;
> };
> }
> --
> 2.7.4
>
--
Sean Paul, Software Engineer, Google / Chromium OS
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