[RFC][PATCH 1/2] drm_hwcomposer: Cleanup gl precompositor init and provide uses_GL flag

John Stultz john.stultz at linaro.org
Tue Apr 24 00:06:43 UTC 2018


The drm_hwcomposer has its own GL pre-compositor which is used
to squish layers when there are more layers then planes on the
display hardware. In many ways this duplicates the client-side
GL compositing that is done in SurfaceFlinger, but in theory can
be more highly optimized for the hardware.

Unfortunately, due to these optimizations, the drm_hwcomposer's
pre-compositor becomes somewhat hardware specific (originally
targeting nvidia hardware, I believe).

So on some hardware, the gl precompositor may not actually
initialize due to hardware missing features, or the hardware
supporting different shader APIs.

Rather then try to rework the drm_hwcomposers precompositor
to be more generic, I instead suggest that when the
precompositor fails to initialize, we simply fall back to the
already more widely compatible client compositor in
SurfaceFlinger.

Thus, this patch cleans up some of the precompositor
initialization, which didn't handle failures well.

Feedback or alternative ideas would be greatly appreciated!

Cc: Marissa Wall <marissaw at google.com>
Cc: Sean Paul <seanpaul at google.com>
Cc: Dmitry Shmidt <dimitrysh at google.com>
Cc: Robert Foss <robert.foss at collabora.com>
Cc: Matt Szczesiak <matt.szczesiak at arm.com>
Cc: Liviu Dudau <Liviu.Dudau at arm.com>
Cc: David Hanna <david.hanna11 at gmail.com>
Cc: Rob Herring <rob.herring at linaro.org>
Cc: Alexandru-Cosmin Gheorghe <Alexandru-Cosmin.Gheorghe at arm.com>
Cc: Alistair Strachan <astrachan at google.com>
Signed-off-by: John Stultz <john.stultz at linaro.org>
---
 drmdisplaycompositor.cpp | 40 +++++++++++++++++++++-------------------
 drmdisplaycompositor.h   |  3 +++
 2 files changed, 24 insertions(+), 19 deletions(-)

diff --git a/drmdisplaycompositor.cpp b/drmdisplaycompositor.cpp
index e556e86..5c6bf9b 100644
--- a/drmdisplaycompositor.cpp
+++ b/drmdisplaycompositor.cpp
@@ -222,6 +222,13 @@ int DrmDisplayCompositor::Init(DrmResources *drm, int display) {
     return ret;
   }
 
+  pre_compositor_.reset(new GLWorkerCompositor());
+  ret = pre_compositor_->Init();
+  if (ret) {
+    ALOGE("Failed to initialize OpenGL compositor %d", ret);
+    pre_compositor_.reset();
+  }
+
   initialized_ = true;
   return 0;
 }
@@ -294,14 +301,16 @@ int DrmDisplayCompositor::ApplySquash(DrmDisplayComposition *display_comp) {
   }
 
   std::vector<DrmCompositionRegion> &regions = display_comp->squash_regions();
-  ret = pre_compositor_->Composite(display_comp->layers().data(),
+  if (pre_compositor_) {
+    ret = pre_compositor_->Composite(display_comp->layers().data(),
                                    regions.data(), regions.size(), fb.buffer(),
                                    display_comp->importer());
-  pre_compositor_->Finish();
+    pre_compositor_->Finish();
 
-  if (ret) {
-    ALOGE("Failed to squash layers");
-    return ret;
+    if (ret) {
+      ALOGE("Failed to squash layers");
+      return ret;
+    }
   }
 
   ret = display_comp->CreateNextTimelineFence();
@@ -328,14 +337,16 @@ int DrmDisplayCompositor::ApplyPreComposite(
   }
 
   std::vector<DrmCompositionRegion> &regions = display_comp->pre_comp_regions();
-  ret = pre_compositor_->Composite(display_comp->layers().data(),
+  if (pre_compositor_) {
+    ret = pre_compositor_->Composite(display_comp->layers().data(),
                                    regions.data(), regions.size(), fb.buffer(),
                                    display_comp->importer());
-  pre_compositor_->Finish();
+    pre_compositor_->Finish();
 
-  if (ret) {
-    ALOGE("Failed to pre-composite layers");
-    return ret;
+    if (ret) {
+      ALOGE("Failed to pre-composite layers");
+      return ret;
+    }
   }
 
   ret = display_comp->CreateNextTimelineFence();
@@ -395,15 +406,6 @@ int DrmDisplayCompositor::PrepareFrame(DrmDisplayComposition *display_comp) {
   std::vector<DrmCompositionRegion> &pre_comp_regions =
       display_comp->pre_comp_regions();
 
-  if (!pre_compositor_) {
-    pre_compositor_.reset(new GLWorkerCompositor());
-    int ret = pre_compositor_->Init();
-    if (ret) {
-      ALOGE("Failed to initialize OpenGL compositor %d", ret);
-      return ret;
-    }
-  }
-
   int squash_layer_index = -1;
   if (squash_regions.size() > 0) {
     squash_framebuffer_index_ = (squash_framebuffer_index_ + 1) % 2;
diff --git a/drmdisplaycompositor.h b/drmdisplaycompositor.h
index f1965fb..ed6c5f9 100644
--- a/drmdisplaycompositor.h
+++ b/drmdisplaycompositor.h
@@ -98,6 +98,9 @@ class DrmDisplayCompositor {
     return &squash_state_;
   }
 
+  bool uses_GL() {
+    return !!pre_compositor_;
+  }
  private:
   struct ModeState {
     bool needs_modeset = false;
-- 
2.7.4



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