[PATCH libdrm v2] radeon, evergreen: ensure equal sizes for depth-stencil npot textures

Gert Wollny gert.wollny at collabora.com
Tue Aug 7 22:27:14 UTC 2018


On evergreen depth-stencil textures are allocated as two objects, and
when using the eg_surface_init_1d_miptrees code path the size evaluation
uses the generalized surf_minify function. Here when allocating the
depth texture the alignment takes the depth bpe value into account, and
uses bpe=1 for the stencil texture. As a result the texture pair may
consist of textures with two different nblk_x sizes and this seems to
be a problem with some textures, namely npot and small (width < 32), but
not for mipmapped textures. In the problematic cases, if the so allocated
depth texture is larger than the stencil texture, then the kernel may reject
sent data with an error message like:

 evergreen_cs_track_validate_stencil:622 stencil read bo too
  small (layer size 131072, offset 524288, max layer 1, bo size 606208)

- because apparently the expected layer size is evaluated from the depth
texture size, but the actual bo size is evaluated based on the true texture
size values. If, on the other hand, the stencil texture is larger than the
depth texture, then the data is send with a wrong alignment, and certain
dEQP-GLES31 tests fail.

In order to obtain equal texture sizes in the problematic cases magnify
the depth texture alignment requirement by its bpe, so that the relative
alignment is the same for depth and stencil texture.

v2: * Also apply correction for pot textures with small with
    + don't apply correction textures with more than one mipmap level

Fixes:
  dEQP-GLES31.functional.stencil_texturing.format
    .depth32f_stencil8_2d
    .depth32f_stencil8_2d_array
    .depth24_stencil8_2d Pass
    .depth24_stencil8_2d_array
    .stencil_index8_2d
    .stencil_index8_2d_array
    .depth32f_stencil8_draw
    .depth24_stencil8_draw

  dEQP-GLES31.functional.texture.border_clamp.formats
    .stencil_index8.nearest_size_npot
    .depth24_stencil8_sample_stencil.nearest_size_npot
    .depth32f_stencil8_sample_stencil.nearest_size_npot

  dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_2d
    .uint_stencil.nearest.s_clamp_to_edge_t_clamp_to_border_npot
    .uint_stencil.nearest.s_repeat_t_clamp_to_border_npot
    .uint_stencil.nearest.s_mirrored_repeat_t_clamp_to_border_npot

  piglits:
    arb_framebuffer_object-depth-stencil-blit *stencil*
    framebuffer-blit-levels draw stencil
    arb_texture_stencil8/
       texwrap formats offset/gl_stencil_index8, npot
       texwrap formats/gl_stencil_index8, npot
    ext_framebuffer_multisample
       accuracy all_samples stencil_resolve small depthstencil
       unaligned-blit * stencil downsample
    ext_texture_array/fbo-depth-array *stencil

Signed-off-by: Gert Wollny <gert.wollny at collabora.com>
---
 radeon/radeon_surface.c | 44 ++++++++++++++++++++++++++++++++------------
 1 file changed, 32 insertions(+), 12 deletions(-)

diff --git a/radeon/radeon_surface.c b/radeon/radeon_surface.c
index 3cafcfcb..ec88e8d4 100644
--- a/radeon/radeon_surface.c
+++ b/radeon/radeon_surface.c
@@ -612,6 +612,7 @@ static int eg_surface_init_1d(struct radeon_surface_manager *surf_man,
                               struct radeon_surface *surf,
                               struct radeon_surface_level *level,
                               unsigned bpe,
+                              unsigned align_maginify,
                               uint64_t offset, unsigned start_level)
 {
     uint32_t xalign, yalign, zalign, tilew;
@@ -620,7 +621,7 @@ static int eg_surface_init_1d(struct radeon_surface_manager *surf_man,
     /* compute alignment */
     tilew = 8;
     xalign = surf_man->hw_info.group_bytes / (tilew * bpe * surf->nsamples);
-    xalign = MAX2(tilew, xalign);
+    xalign = MAX2(tilew, xalign * align_maginify);
     yalign = tilew;
     zalign = 1;
     if (surf->flags & RADEON_SURF_SCANOUT) {
@@ -652,7 +653,8 @@ static int eg_surface_init_1d(struct radeon_surface_manager *surf_man,
 static int eg_surface_init_2d(struct radeon_surface_manager *surf_man,
                               struct radeon_surface *surf,
                               struct radeon_surface_level *level,
-                              unsigned bpe, unsigned tile_split,
+                              unsigned bpe, unsigned align_magnify,
+                              unsigned tile_split,
                               uint64_t offset, unsigned start_level)
 {
     unsigned tilew, tileh, tileb;
@@ -691,7 +693,7 @@ static int eg_surface_init_2d(struct radeon_surface_manager *surf_man,
         level[i].mode = RADEON_SURF_MODE_2D;
         eg_surf_minify(surf, level+i, bpe, i, slice_pt, mtilew, mtileh, mtileb, offset);
         if (level[i].mode == RADEON_SURF_MODE_1D) {
-            return eg_surface_init_1d(surf_man, surf, level, bpe, offset, i);
+            return eg_surface_init_1d(surf_man, surf, level, bpe, align_magnify, offset, i);
         }
         /* level0 and first mipmap need to have alignment */
         offset = surf->bo_size;
@@ -793,16 +795,26 @@ static int eg_surface_init_1d_miptrees(struct radeon_surface_manager *surf_man,
     /* Old libdrm_macros.headers didn't have stencil_level in it. This prevents crashes. */
     struct radeon_surface_level tmp[RADEON_SURF_MAX_LEVEL];
     struct radeon_surface_level *stencil_level =
-        (surf->flags & RADEON_SURF_HAS_SBUFFER_MIPTREE) ? surf->stencil_level : tmp;
-
-    r = eg_surface_init_1d(surf_man, surf, surf->level, surf->bpe, 0, 0);
+          (surf->flags & RADEON_SURF_HAS_SBUFFER_MIPTREE) ? surf->stencil_level : tmp;
+
+    int magnify_align = is_depth_stencil &&
+                        ((surf->npix_x & (surf->npix_x - 1)) || (surf->npix_x < 32)) &&
+                        !surf->last_level;
+
+    /* With certain sizes the depth and the stencil texture end up being of
+     * different block sizes which later results in wrong rendering for npot
+     * textures. Inflate the alignment requirement for the depth surface by
+     * its bpe in order to make it allocate a texture that is of the same
+     * block size like the stencil texture */
+    r = eg_surface_init_1d(surf_man, surf, surf->level, surf->bpe,
+                           magnify_align ? surf->bpe : 1, 0, 0);
     if (r)
         return r;
 
     if (is_depth_stencil) {
-        r = eg_surface_init_1d(surf_man, surf, stencil_level, 1,
-                               surf->bo_size, 0);
-        surf->stencil_offset = stencil_level[0].offset;
+       r = eg_surface_init_1d(surf_man, surf, stencil_level, 1, 1,
+                              surf->bo_size, 0);
+       surf->stencil_offset = stencil_level[0].offset;
     }
     return r;
 }
@@ -816,16 +828,24 @@ static int eg_surface_init_2d_miptrees(struct radeon_surface_manager *surf_man,
     struct radeon_surface_level tmp[RADEON_SURF_MAX_LEVEL];
     struct radeon_surface_level *stencil_level =
         (surf->flags & RADEON_SURF_HAS_SBUFFER_MIPTREE) ? surf->stencil_level : tmp;
+    int magnify_align = is_depth_stencil &&
+                        ((surf->npix_x & (surf->npix_x - 1)) || (surf->npix_x < 32)) &&
+                        !surf->last_level;
 
+    /* Inflate the alignment requirement for npot textures to insure that
+     * stencil and depth texture have the same block size. Use this only in
+     * the 1d code path that uses the non-specific minify. */
     r = eg_surface_init_2d(surf_man, surf, surf->level, surf->bpe,
+                           magnify_align ? surf->bpe : 1,
                            surf->tile_split, 0, 0);
     if (r)
         return r;
 
     if (is_depth_stencil) {
-        r = eg_surface_init_2d(surf_man, surf, stencil_level, 1,
-                               surf->stencil_tile_split, surf->bo_size, 0);
-        surf->stencil_offset = stencil_level[0].offset;
+       r = eg_surface_init_2d(surf_man, surf, stencil_level, 1, 1,
+                              surf->stencil_tile_split, surf->bo_size, 0);
+       surf->stencil_offset = stencil_level[0].offset;
+
     }
     return r;
 }
-- 
2.16.4



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