[Bug 107692] [wine] Shadows missing in Mafia II
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Aug 26 15:25:33 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=107692
Bug ID: 107692
Summary: [wine] Shadows missing in Mafia II
Product: Mesa
Version: 18.2
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel at lists.freedesktop.org
Reporter: sa at whiz.se
QA Contact: dri-devel at lists.freedesktop.org
Created attachment 141288
--> https://bugs.freedesktop.org/attachment.cgi?id=141288&action=edit
radeonsi screenshot no shadows
Shadows are missing in the game Mafia II, running in Wine 3.14.
Attached screenshots are from a run with radeonsi (no shadows) and a comparison
shot from a video clip (with shadows).
Shadows are described as working with Wine 3.11 and above, but only for the
Nvidia driver:
https://bugs.winehq.org/show_bug.cgi?id=28251
Apitrace (236 MB):
https://www.dropbox.com/s/wo8jmhy7wyykk9b/mafia2.trace.xz?dl=0
Replaying the trace shows some shader compiler issues:
19736 @0 glXCreateWindow(dpy = 0x7d46c620, config = 0x7b9b85c0, win = 48234528,
attribList = {}) = 48234529
19736: warning: unsupported glXCreateWindow call
19747: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 16 Code
Size: 72 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
19747: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 8 Code
Size: 136 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
19747: message: shader compiler issue 2: LLVM diagnostic (remark):
<unknown>:0:0: 4 instructions in function
120455: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 20
Code Size: 36 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120456: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 12
Code Size: 272 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120514: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 8 Code
Size: 84 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 16
Code Size: 64 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 20
Code Size: 132 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 8 Code
Size: 72 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 16
Code Size: 72 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 8 Code
Size: 136 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 16
Code Size: 40 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 4 Code
Size: 108 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 2: LLVM diagnostic (remark):
<unknown>:0:0: 3 instructions in function
120533: message: shader compiler issue 2: LLVM diagnostic (remark):
<unknown>:0:0: 2 instructions in function
141097 @0 glXDestroyWindow(dpy = 0x7d46c620, window = 48234529)
141097: warning: unsupported glXDestroyWindow call
141099 @0 glXCreateWindow(dpy = 0x7d46c620, config = 0x7b9b85c0, win =
48234562, attribList = {}) = 48234563
141099: warning: unsupported glXCreateWindow call
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