[Bug 107692] [wine] Shadows missing in Mafia II

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Aug 26 15:25:33 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=107692

            Bug ID: 107692
           Summary: [wine] Shadows missing in Mafia II
           Product: Mesa
           Version: 18.2
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel at lists.freedesktop.org
          Reporter: sa at whiz.se
        QA Contact: dri-devel at lists.freedesktop.org

Created attachment 141288
  --> https://bugs.freedesktop.org/attachment.cgi?id=141288&action=edit
radeonsi screenshot no shadows

Shadows are missing in the game Mafia II, running in Wine 3.14.

Attached screenshots are from a run with radeonsi (no shadows) and a comparison
shot from a video clip (with shadows).

Shadows are described as working with Wine 3.11 and above, but only for the
Nvidia driver:
https://bugs.winehq.org/show_bug.cgi?id=28251

Apitrace (236 MB):
https://www.dropbox.com/s/wo8jmhy7wyykk9b/mafia2.trace.xz?dl=0

Replaying the trace shows some shader compiler issues:

19736 @0 glXCreateWindow(dpy = 0x7d46c620, config = 0x7b9b85c0, win = 48234528,
attribList = {}) = 48234529
19736: warning: unsupported glXCreateWindow call
19747: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 16 Code
Size: 72 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
19747: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 8 Code
Size: 136 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
19747: message: shader compiler issue 2: LLVM diagnostic (remark):
<unknown>:0:0: 4 instructions in function
120455: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 20
Code Size: 36 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120456: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 12
Code Size: 272 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120514: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 8 Code
Size: 84 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 16
Code Size: 64 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 20
Code Size: 132 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 8 Code
Size: 72 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 16
Code Size: 72 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 8 Code
Size: 136 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 16
Code Size: 40 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 4 Code
Size: 108 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 2: LLVM diagnostic (remark):
<unknown>:0:0: 3 instructions in function
120533: message: shader compiler issue 2: LLVM diagnostic (remark):
<unknown>:0:0: 2 instructions in function
141097 @0 glXDestroyWindow(dpy = 0x7d46c620, window = 48234529)
141097: warning: unsupported glXDestroyWindow call
141099 @0 glXCreateWindow(dpy = 0x7d46c620, config = 0x7b9b85c0, win =
48234562, attribList = {}) = 48234563
141099: warning: unsupported glXCreateWindow call

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