[Bug 109022] ring gfx timeout during particular shader generation on yuzu emulator

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Dec 20 14:08:17 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=109022

--- Comment #7 from e88z4 <felix.adrianto at gmail.com> ---
I can reproduce the error during the FMV as well. You can quickly bypass this
FMV by skipping it before the error occurs (I couldn't remember how to trigger
the skipping selection on your screen). I am wondering if you would get the
same crash too when Mario was about to jump for the first time after being
woken up by cappy?

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