[Bug 105256] Slow performance using glDrawElementsBaseVertex

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Feb 26 19:55:17 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=105256

Logan McNaughton <logan at bacoosta.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |NOTABUG

--- Comment #3 from Logan McNaughton <logan at bacoosta.com> ---
The user confirmed that using GL_UNSIGNED_SHORT fixed the issue, thanks. I
would still be curious if there is some easy way to figure this out via
documentation or querying the device somehow.

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