[Bug 105256] Slow performance using glDrawElementsBaseVertex
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Feb 26 19:55:17 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=105256
Logan McNaughton <logan at bacoosta.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |NOTABUG
--- Comment #3 from Logan McNaughton <logan at bacoosta.com> ---
The user confirmed that using GL_UNSIGNED_SHORT fixed the issue, thanks. I
would still be curious if there is some easy way to figure this out via
documentation or querying the device somehow.
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