[Bug 104527] Amdgpu locks up occasionally when running 3d applications

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Jan 7 15:07:01 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=104527

            Bug ID: 104527
           Summary: Amdgpu locks up occasionally when running 3d
                    applications
           Product: DRI
           Version: unspecified
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: DRM/AMDgpu
          Assignee: dri-devel at lists.freedesktop.org
          Reporter: hramrach at gmail.com

Created attachment 136597
  --> https://bugs.freedesktop.org/attachment.cgi?id=136597&action=edit
kernel messages

Linux 4.14.0 libdrm 2.4.89 mesa 17.3.1 on Debian

01:00.0 VGA compatible controller [0300]: Advanced Micro Devices, Inc.
[AMD/ATI] Baffin [Radeon RX 460] [1002:67ef] (rev cf)

After lockup I see this message:

[150509.194713] amdgpu 0000:01:00.0: GPU fault detected: 147 0x00004802
[150509.194718] amdgpu 0000:01:00.0:   VM_CONTEXT1_PROTECTION_FAULT_ADDR  
0x00000000
[150509.194720] amdgpu 0000:01:00.0:   VM_CONTEXT1_PROTECTION_FAULT_STATUS
0x0A048002
[150509.194722] amdgpu 0000:01:00.0: VM fault (0x02, vmid 5) at page 0, read
from 'TC0' (0x54433000) (72)

but similar message earlier did not cause lockup

[112552.659698] amdgpu 0000:01:00.0: GPU fault detected: 147 0x07f04802
[112552.659702] amdgpu 0000:01:00.0:   VM_CONTEXT1_PROTECTION_FAULT_ADDR  
0x0003F8FE
[112552.659704] amdgpu 0000:01:00.0:   VM_CONTEXT1_PROTECTION_FAULT_STATUS
0x0A048002
[112552.659706] amdgpu 0000:01:00.0: VM fault (0x02, vmid 5) at page 260350,
read from 'TC0' (0x54433000) (72)

Earlier versions of kernel+mesa would occasionally lock up displaying garbage
randomly at any time. I have not seen that for a while but the card still
occasionally locks up when running a 3D application. After lock up the card
keeps showing static screen of something the application rendered and movable
cursor. It *seems* to happen most often when there is some setup in progress
like loading a new scene.

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