[linux-sunxi] Re: [PATCH v3 10/24] drm/sun4i: tcon: Generalize engine search algorithm

Maxime Ripard maxime.ripard at bootlin.com
Mon Jul 2 08:56:21 UTC 2018


On Sun, Jul 01, 2018 at 09:09:47PM +0200, Jernej Škrabec wrote:
> Dne petek, 29. junij 2018 ob 21:06:09 CEST je Jernej Škrabec napisal(a):
> > Dne četrtek, 28. junij 2018 ob 20:25:43 CEST je Maxime Ripard napisal(a):
> > > On Thu, Jun 28, 2018 at 06:48:50AM +0200, Jernej Škrabec wrote:
> > > > Dne četrtek, 28. junij 2018 ob 04:06:52 CEST je Chen-Yu Tsai napisal(a):
> > > > > On Mon, Jun 25, 2018 at 8:02 PM, Jernej Skrabec
> > > > > <jernej.skrabec at siol.net>
> > > > 
> > > > wrote:
> > > > > > Current "old" method to find engine worked pretty well for DE2.
> > > > > > However,
> > > > > > it doesn't work when TCON TOP is between  mixer (engine) and TCON.
> > > > > > TCON
> > > > > > TOP has multiple input ports, but current engine search algorithm
> > > > > > expects only one.
> > > > > > 
> > > > > > This can be fixed by first looking for output port id and selecting
> > > > > > matching input by subtracting 1 for the next round. This work even
> > > > > > if
> > > > > > there is only one input and output.
> > > > > > 
> > > > > > Signed-off-by: Jernej Skrabec <jernej.skrabec at siol.net>
> > > > > > ---
> > > > > > 
> > > > > >  drivers/gpu/drm/sun4i/sun4i_tcon.c | 22 ++++++++++++++++++----
> > > > > >  1 file changed, 18 insertions(+), 4 deletions(-)
> > > > > > 
> > > > > > diff --git a/drivers/gpu/drm/sun4i/sun4i_tcon.c
> > > > > > b/drivers/gpu/drm/sun4i/sun4i_tcon.c index
> > > > > > 08747fc3ee71..264bcc43da11
> > > > > > 100644
> > > > > > --- a/drivers/gpu/drm/sun4i/sun4i_tcon.c
> > > > > > +++ b/drivers/gpu/drm/sun4i/sun4i_tcon.c
> > > > > > @@ -791,12 +791,14 @@ static int sun4i_tcon_init_regmap(struct
> > > > > > device
> > > > > > *dev,
> > > > > > 
> > > > > >   */
> > > > > >  
> > > > > >  static struct sunxi_engine *
> > > > > >  sun4i_tcon_find_engine_traverse(struct sun4i_drv *drv,
> > > > > > 
> > > > > > -                               struct device_node *node)
> > > > > > +                               struct device_node *node,
> > > > > > +                               u32 port_id)
> > > > > > 
> > > > > >  {
> > > > > >  
> > > > > >         struct device_node *port, *ep, *remote;
> > > > > >         struct sunxi_engine *engine = ERR_PTR(-EINVAL);
> > > > > > 
> > > > > > +       u32 reg = 0;
> > > > > > 
> > > > > > -       port = of_graph_get_port_by_id(node, 0);
> > > > > > +       port = of_graph_get_port_by_id(node, port_id);
> > > > > > 
> > > > > >         if (!port)
> > > > > >         
> > > > > >                 return ERR_PTR(-EINVAL);
> > > > > > 
> > > > > > @@ -826,8 +828,20 @@ sun4i_tcon_find_engine_traverse(struct
> > > > > > sun4i_drv
> > > > > > *drv,
> > > > > > 
> > > > > >                 if (remote == engine->node)
> > > > > >                 
> > > > > >                         goto out_put_remote;
> > > > > > 
> > > > > > +       /*
> > > > > > +        * According to device tree binding input ports have even id
> > > > > > +        * number and output ports have odd id. Since component with
> > > > > > +        * more than one input and one output (TCON TOP) exits,
> > > > > > correct
> > > > > > +        * remote input id has to be calculated by subtracting 1
> > > > > > from
> > > > > > +        * remote output id. If this for some reason can't be done,
> > > > > > 0
> > > > > > +        * is used as input port id.
> > > > > > +        */
> > > > > 
> > > > > You need to call
> > > > > 
> > > > >     of_node_put(port);
> > > > > 
> > > > > to drop the reference to the original port.
> > > > 
> > > > Thanks for noticing it. I guess I should send fix patch, since patches
> > > > from
> > > > drm-misc-next can't be dropped.
> > > 
> > > Yeah, please send additional patches for all the issues pointed out by
> > > Chen-Yu.
> > 
> > Of course. I hope this can be resolved till the end of the next week. After
> > that, I will be away from PC for 2 weeks. Feel free to drop DT patches if
> > you think that it will come too close to merge window.
> 
> Actually, can you drop it anyway? It needs a lot of changes and keeping HDMI 
> working would need some effort.

No, we can't drop it, unfortunately.

Maxime

-- 
Maxime Ripard, Bootlin (formerly Free Electrons)
Embedded Linux and Kernel engineering
https://bootlin.com
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