[PATCH v2] drm/sun4i: sun4i: Introduce a quirk for lowest plane alpha support
Paul Kocialkowski
paul.kocialkowski at bootlin.com
Wed Jul 18 09:35:23 UTC 2018
On Wed, 2018-07-18 at 11:29 +0200, Paul Kocialkowski wrote:
> Not all sunxi platforms with the first version of the Display Engine
> support an alpha component on the plane with the lowest z position
> (as in: lowest z-pos), that gets blended with the background color.
>
> In particular, the A13 is known to have this limitation. However, it was
> recently discovered that the A20 and A33 are capable of having alpha on
> their lowest plane.
>
> Thus, this introduces a specific quirk to indicate such support,
> per-platform. Since this was not tested on sun4i and sun6i platforms, a
> conservative approach is kept and this feature is not supported.
Woops, I forgot to include PATCH 1/2 from v1, which did not change.
Would it be preferable for me to send v2 again (and maybe call it v3)
for convenience?
Sorry about that,
Paul
> Signed-off-by: Paul Kocialkowski <paul.kocialkowski at bootlin.com>
> ---
>
> Changes since v1:
> * reordered backend declaration;
> * updated comment to reflect that not all platforms are affected;
> * used num_alpha_planes_max variable instead of define, since it is now
> dynamic;
> * reordered check to have quirk first in associated conditional.
>
> drivers/gpu/drm/sun4i/sun4i_backend.c | 40 +++++++++++++++++----------
> drivers/gpu/drm/sun4i/sun4i_backend.h | 1 -
> 2 files changed, 26 insertions(+), 15 deletions(-)
>
> diff --git a/drivers/gpu/drm/sun4i/sun4i_backend.c b/drivers/gpu/drm/sun4i/sun4i_backend.c
> index de0a76dfa1a2..eda9466b793b 100644
> --- a/drivers/gpu/drm/sun4i/sun4i_backend.c
> +++ b/drivers/gpu/drm/sun4i/sun4i_backend.c
> @@ -34,6 +34,8 @@
> struct sun4i_backend_quirks {
> /* backend <-> TCON muxing selection done in backend */
> bool needs_output_muxing;
> + /* alpha at the lowest z position is not always supported */
> + bool supports_lowest_plane_alpha;
> };
>
> static const u32 sunxi_rgb2yuv_coef[12] = {
> @@ -463,12 +465,14 @@ static int sun4i_backend_atomic_check(struct sunxi_engine *engine,
> struct drm_crtc_state *crtc_state)
> {
> struct drm_plane_state *plane_states[SUN4I_BACKEND_NUM_LAYERS] = { 0 };
> + struct sun4i_backend *backend = engine_to_sun4i_backend(engine);
> struct drm_atomic_state *state = crtc_state->state;
> struct drm_device *drm = state->dev;
> struct drm_plane *plane;
> unsigned int num_planes = 0;
> unsigned int num_alpha_planes = 0;
> unsigned int num_frontend_planes = 0;
> + unsigned int num_alpha_planes_max = 1;
> unsigned int num_yuv_planes = 0;
> unsigned int current_pipe = 0;
> unsigned int i;
> @@ -532,33 +536,39 @@ static int sun4i_backend_atomic_check(struct sunxi_engine *engine,
> * the layer with the highest priority.
> *
> * The second step is the actual alpha blending, that takes
> - * the two pipes as input, and uses the eventual alpha
> + * the two pipes as input, and uses the potential alpha
> * component to do the transparency between the two.
> *
> - * This two steps scenario makes us unable to guarantee a
> + * This two-step scenario makes us unable to guarantee a
> * robust alpha blending between the 4 layers in all
> * situations, since this means that we need to have one layer
> * with alpha at the lowest position of our two pipes.
> *
> - * However, we cannot even do that, since the hardware has a
> - * bug where the lowest plane of the lowest pipe (pipe 0,
> - * priority 0), if it has any alpha, will discard the pixel
> - * entirely and just display the pixels in the background
> - * color (black by default).
> + * However, we cannot even do that on every platform, since the
> + * hardware has a bug where the lowest plane of the lowest pipe
> + * (pipe 0, priority 0), if it has any alpha, will discard the
> + * pixel data entirely and just display the pixels in the
> + * background color (black by default).
> *
> - * This means that we effectively have only three valid
> - * configurations with alpha, all of them with the alpha being
> - * on pipe1 with the lowest position, which can be 1, 2 or 3
> - * depending on the number of planes and their zpos.
> + * This means that on the affected platforms, we effectively
> + * have only three valid configurations with alpha, all of them
> + * with the alpha being on pipe1 with the lowest position, which
> + * can be 1, 2 or 3 depending on the number of planes and their zpos.
> */
> - if (num_alpha_planes > SUN4I_BACKEND_NUM_ALPHA_LAYERS) {
> +
> + /* For platforms that are not affected by the issue described above. */
> + if (backend->quirks->supports_lowest_plane_alpha)
> + num_alpha_planes_max++;
> +
> + if (num_alpha_planes > num_alpha_planes_max) {
> DRM_DEBUG_DRIVER("Too many planes with alpha, rejecting...\n");
> return -EINVAL;
> }
>
> /* We can't have an alpha plane at the lowest position */
> - if (plane_states[0]->fb->format->has_alpha ||
> - (plane_states[0]->alpha != DRM_BLEND_ALPHA_OPAQUE))
> + if (!backend->quirks->supports_lowest_plane_alpha &&
> + (plane_states[0]->fb->format->has_alpha ||
> + (plane_states[0]->alpha != DRM_BLEND_ALPHA_OPAQUE)))
> return -EINVAL;
>
> for (i = 1; i < num_planes; i++) {
> @@ -941,9 +951,11 @@ static const struct sun4i_backend_quirks sun6i_backend_quirks = {
>
> static const struct sun4i_backend_quirks sun7i_backend_quirks = {
> .needs_output_muxing = true,
> + .supports_lowest_plane_alpha = true,
> };
>
> static const struct sun4i_backend_quirks sun8i_a33_backend_quirks = {
> + .supports_lowest_plane_alpha = true,
> };
>
> static const struct sun4i_backend_quirks sun9i_backend_quirks = {
> diff --git a/drivers/gpu/drm/sun4i/sun4i_backend.h b/drivers/gpu/drm/sun4i/sun4i_backend.h
> index 4caee0392fa4..c428952f3661 100644
> --- a/drivers/gpu/drm/sun4i/sun4i_backend.h
> +++ b/drivers/gpu/drm/sun4i/sun4i_backend.h
> @@ -167,7 +167,6 @@
> #define SUN4I_BACKEND_PIPE_OFF(p) (0x5000 + (0x400 * (p)))
>
> #define SUN4I_BACKEND_NUM_LAYERS 4
> -#define SUN4I_BACKEND_NUM_ALPHA_LAYERS 1
> #define SUN4I_BACKEND_NUM_FRONTEND_LAYERS 1
> #define SUN4I_BACKEND_NUM_YUV_PLANES 1
>
--
Paul Kocialkowski, Bootlin (formerly Free Electrons)
Embedded Linux and kernel engineering
https://bootlin.com
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