[PATCH 5/5] drm/vc4: Fix negative X/Y positioning of planes using T_TILES modifier
Boris Brezillon
boris.brezillon at bootlin.com
Wed Jul 25 15:32:09 UTC 2018
From: Eric Anholt <eric at anholt.net>
X/Y positioning of T-format buffers is quite tricky and the current
implementation was failing to position a plane using this format
correctly when the X, Y or both X and Y offsets were negative.
Signed-off-by: Eric Anholt <eric at anholt.net>
Signed-off-by: Boris Brezillon <boris.brezillon at bootlin.com>
---
Hi Eric,
I kept the SoB and authorship since you're the original author, but
I also significantly reworked the code, so I'd be more confident if you
could have a close look at this code.
It's been tested with a modified modetest (one that supports generating
T-format buffers) and it seems to work fine with any kind of negative
X/Y offset (both when starting on an even or an odd tile row).
Also, I intentionally did not add a Fixes and Cc-stable to this commit
because it depends on a rework we've done in
vc4_plane_setup_clipping_and_scaling() which cannot be easily
backported.
What I could do though is add a patch that rejects all negative
crtc_{x,y}.
Regards,
Boris
---
drivers/gpu/drm/vc4/vc4_plane.c | 51 +++++++++++++++++++++++++++++++++++------
1 file changed, 44 insertions(+), 7 deletions(-)
diff --git a/drivers/gpu/drm/vc4/vc4_plane.c b/drivers/gpu/drm/vc4/vc4_plane.c
index 2b8ba1c412be..ade47c3f65d1 100644
--- a/drivers/gpu/drm/vc4/vc4_plane.c
+++ b/drivers/gpu/drm/vc4/vc4_plane.c
@@ -539,22 +539,59 @@ static int vc4_plane_mode_set(struct drm_plane *plane,
(i ? h_subsample : 1) *
fb->format->cpp[i];
}
+
break;
case DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED: {
- /* For T-tiled, the FB pitch is "how many bytes from
- * one row to the next, such that pitch * tile_h ==
- * tile_size * tiles_per_row."
- */
u32 tile_size_shift = 12; /* T tiles are 4kb */
+ /* Whole-tile offsets, mostly for setting the pitch. */
+ u32 tile_w_shift = fb->format->cpp[0] == 2 ? 6 : 5;
u32 tile_h_shift = 5; /* 16 and 32bpp are 32 pixels high */
+ u32 tile_w_mask = (1 << tile_w_shift) - 1;
+ /* The height mask on 32-bit-per-pixel tiles is 63, i.e. 2
+ * times the height (in pixels) of a 4k tile. I just assumed
+ * this is also true for other RGB formats, but maybe it's not.
+ */
+ u32 tile_h_mask = (2 << tile_h_shift) - 1;
+ /* For T-tiled, the FB pitch is "how many bytes from one row to
+ * the next, such that
+ *
+ * pitch * tile_h == tile_size * tiles_per_row
+ */
u32 tiles_w = fb->pitches[0] >> (tile_size_shift - tile_h_shift);
+ u32 tiles_l = src_x >> tile_w_shift;
+ u32 tiles_r = tiles_w - tiles_l;
+ u32 tiles_t = src_y >> tile_h_shift;
+ /* Intra-tile offsets, which modify the base address (the
+ * SCALER_PITCH0_TILE_Y_OFFSET tells HVS how to walk from that
+ * base address).
+ */
+ u32 tile_y = (src_y >> 4) & 1;
+ u32 subtile_y = (src_y >> 2) & 3;
+ u32 utile_y = src_y & 3;
+ u32 x_off = src_x & tile_w_mask;
+ u32 y_off = src_y & tile_h_mask;
tiling = SCALER_CTL0_TILING_256B_OR_T;
+ pitch0 = (VC4_SET_FIELD(x_off, SCALER_PITCH0_SINK_PIX) |
+ VC4_SET_FIELD(y_off, SCALER_PITCH0_TILE_Y_OFFSET) |
+ VC4_SET_FIELD(tiles_l, SCALER_PITCH0_TILE_WIDTH_L) |
+ VC4_SET_FIELD(tiles_r, SCALER_PITCH0_TILE_WIDTH_R));
+ vc4_state->offsets[0] += tiles_t * (tiles_w << tile_size_shift);
+ vc4_state->offsets[0] += subtile_y << 8;
+ vc4_state->offsets[0] += utile_y << 4;
+
+ /* Rows of tiles alternate left-to-right and right-to-left. */
+ if (tiles_t & 1) {
+ pitch0 |= SCALER_PITCH0_TILE_INITIAL_LINE_DIR;
+ vc4_state->offsets[0] += (tiles_w - tiles_l) <<
+ tile_size_shift;
+ vc4_state->offsets[0] -= (1 + !tile_y) << 10;
+ } else {
+ vc4_state->offsets[0] += tiles_l << tile_size_shift;
+ vc4_state->offsets[0] += tile_y << 10;
+ }
- pitch0 = (VC4_SET_FIELD(0, SCALER_PITCH0_TILE_Y_OFFSET) |
- VC4_SET_FIELD(0, SCALER_PITCH0_TILE_WIDTH_L) |
- VC4_SET_FIELD(tiles_w, SCALER_PITCH0_TILE_WIDTH_R));
break;
}
--
2.14.1
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