[PATCH 2/3] drm/scheduler: add documentation

Christian König christian.koenig at amd.com
Fri May 25 12:06:51 UTC 2018


Am 25.05.2018 um 06:45 schrieb Nayan Deshmukh:
> convert existing raw comments into kernel-doc format as well
> as add new documentation
>
> Signed-off-by: Alex Deucher <alexander.deucher at amd.com>
> Signed-off-by: Nayan Deshmukh <nayan26deshmukh at gmail.com>
> ---
>   drivers/gpu/drm/scheduler/gpu_scheduler.c | 214 ++++++++++++++++++++++++------
>   include/drm/gpu_scheduler.h               | 153 +++++++++++++++++----
>   2 files changed, 296 insertions(+), 71 deletions(-)
>
> diff --git a/drivers/gpu/drm/scheduler/gpu_scheduler.c b/drivers/gpu/drm/scheduler/gpu_scheduler.c
> index 44d480768dfe..c70c983e3e74 100644
> --- a/drivers/gpu/drm/scheduler/gpu_scheduler.c
> +++ b/drivers/gpu/drm/scheduler/gpu_scheduler.c
> @@ -21,6 +21,29 @@
>    *
>    */
>   
> +/**
> + * DOC: Overview
> + *
> + * The GPU scheduler provides entities which allow userspace to push jobs
> + * into software queues which are then scheduled on a hardware run queue.
> + * The software queues have a priority among them. The scheduler selects the entities
> + * from the run queue using FIFO. The scheduler provides dependency handling
> + * features among jobs. The driver is supposed to provide functions for backend
> + * operations to the scheduler like submitting a job to hardware run queue,
> + * returning the dependency of a job etc.
s/dependency/dependencies/

Alex, Michel or others: The descriptions seems right, but it sounds like 
we could still improve the wording a bit.

Since I'm not a native speaker of English either and honestly not so 
good at it, do you guys have any suggestions how to better write that?

Apart from that looks really good to me,
Christian.

> + *
> + * The organisation of the scheduler is the following:-
> + *
> + * 1. Each ring buffer has one scheduler
> + * 2. Each scheduler has multiple run queues with different priorities
> + *    (i.e. HIGH_HW,HIGH_SW, KERNEL, NORMAL)
> + * 3. Each run queue has a queue of entities to schedule
> + * 4. Entities themselves maintain a queue of jobs that will be scheduled on
> + *    the hardware.
> + *
> + * The jobs in a entity are always scheduled in the order that they were pushed.
> + */
> +
>   #include <linux/kthread.h>
>   #include <linux/wait.h>
>   #include <linux/sched.h>
> @@ -39,7 +62,13 @@ static bool drm_sched_entity_is_ready(struct drm_sched_entity *entity);
>   static void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
>   static void drm_sched_process_job(struct dma_fence *f, struct dma_fence_cb *cb);
>   
> -/* Initialize a given run queue struct */
> +/**
> + * drm_sched_rq_init - initialize a given run queue struct
> + *
> + * @rq: scheduler run queue
> + *
> + * Initializes a scheduler runqueue.
> + */
>   static void drm_sched_rq_init(struct drm_sched_rq *rq)
>   {
>   	spin_lock_init(&rq->lock);
> @@ -47,6 +76,14 @@ static void drm_sched_rq_init(struct drm_sched_rq *rq)
>   	rq->current_entity = NULL;
>   }
>   
> +/**
> + * drm_sched_rq_add_entity - add an entity
> + *
> + * @rq: scheduler run queue
> + * @entity: scheduler entity
> + *
> + * Adds a scheduler entity to the run queue.
> + */
>   static void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
>   				    struct drm_sched_entity *entity)
>   {
> @@ -57,6 +94,14 @@ static void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
>   	spin_unlock(&rq->lock);
>   }
>   
> +/**
> + * drm_sched_rq_remove_entity - remove an entity
> + *
> + * @rq: scheduler run queue
> + * @entity: scheduler entity
> + *
> + * Removes a scheduler entity from the run queue.
> + */
>   static void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
>   				       struct drm_sched_entity *entity)
>   {
> @@ -70,9 +115,9 @@ static void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
>   }
>   
>   /**
> - * Select an entity which could provide a job to run
> + * drm_sched_rq_select_entity - Select an entity which could provide a job to run
>    *
> - * @rq		The run queue to check.
> + * @rq: scheduler run queue to check.
>    *
>    * Try to find a ready entity, returns NULL if none found.
>    */
> @@ -112,15 +157,16 @@ drm_sched_rq_select_entity(struct drm_sched_rq *rq)
>   }
>   
>   /**
> - * Init a context entity used by scheduler when submit to HW ring.
> + * drm_sched_entity_init - Init a context entity used by scheduler when
> + * submit to HW ring.
>    *
> - * @sched	The pointer to the scheduler
> - * @entity	The pointer to a valid drm_sched_entity
> - * @rq		The run queue this entity belongs
> - * @guilty      atomic_t set to 1 when a job on this queue
> - *              is found to be guilty causing a timeout
> + * @sched: scheduler instance
> + * @entity: scheduler entity to init
> + * @rq: the run queue this entity belongs
> + * @guilty: atomic_t set to 1 when a job on this queue
> + *          is found to be guilty causing a timeout
>    *
> - * return 0 if succeed. negative error code on failure
> + * Returns 0 on success or a negative error code on failure.
>   */
>   int drm_sched_entity_init(struct drm_gpu_scheduler *sched,
>   			  struct drm_sched_entity *entity,
> @@ -149,10 +195,10 @@ int drm_sched_entity_init(struct drm_gpu_scheduler *sched,
>   EXPORT_SYMBOL(drm_sched_entity_init);
>   
>   /**
> - * Query if entity is initialized
> + * drm_sched_entity_is_initialized - Query if entity is initialized
>    *
> - * @sched       Pointer to scheduler instance
> - * @entity	The pointer to a valid scheduler entity
> + * @sched: Pointer to scheduler instance
> + * @entity: The pointer to a valid scheduler entity
>    *
>    * return true if entity is initialized, false otherwise
>   */
> @@ -164,11 +210,11 @@ static bool drm_sched_entity_is_initialized(struct drm_gpu_scheduler *sched,
>   }
>   
>   /**
> - * Check if entity is idle
> + * drm_sched_entity_is_idle - Check if entity is idle
>    *
> - * @entity	The pointer to a valid scheduler entity
> + * @entity: scheduler entity
>    *
> - * Return true if entity don't has any unscheduled jobs.
> + * Returns true if the entity does not have any unscheduled jobs.
>    */
>   static bool drm_sched_entity_is_idle(struct drm_sched_entity *entity)
>   {
> @@ -180,9 +226,9 @@ static bool drm_sched_entity_is_idle(struct drm_sched_entity *entity)
>   }
>   
>   /**
> - * Check if entity is ready
> + * drm_sched_entity_is_ready - Check if entity is ready
>    *
> - * @entity	The pointer to a valid scheduler entity
> + * @entity: scheduler entity
>    *
>    * Return true if entity could provide a job.
>    */
> @@ -210,12 +256,12 @@ static void drm_sched_entity_kill_jobs_cb(struct dma_fence *f,
>   
>   
>   /**
> - * Destroy a context entity
> + * drm_sched_entity_do_release - Destroy a context entity
>    *
> - * @sched       Pointer to scheduler instance
> - * @entity	The pointer to a valid scheduler entity
> + * @sched: scheduler instance
> + * @entity: scheduler entity
>    *
> - * Splitting drm_sched_entity_fini() into two functions, The first one is does the waiting,
> + * Splitting drm_sched_entity_fini() into two functions, The first one does the waiting,
>    * removes the entity from the runqueue and returns an error when the process was killed.
>    */
>   void drm_sched_entity_do_release(struct drm_gpu_scheduler *sched,
> @@ -237,12 +283,13 @@ void drm_sched_entity_do_release(struct drm_gpu_scheduler *sched,
>   EXPORT_SYMBOL(drm_sched_entity_do_release);
>   
>   /**
> - * Destroy a context entity
> + * drm_sched_entity_cleanup - Destroy a context entity
>    *
> - * @sched       Pointer to scheduler instance
> - * @entity	The pointer to a valid scheduler entity
> + * @sched: scheduler instance
> + * @entity: scheduler entity
>    *
> - * The second one then goes over the entity and signals all jobs with an error code.
> + * This should be called after @drm_sched_entity_do_release. It goes over the
> + * entity and signals all jobs with an error code if the process was killed.
>    */
>   void drm_sched_entity_cleanup(struct drm_gpu_scheduler *sched,
>   			   struct drm_sched_entity *entity)
> @@ -281,6 +328,14 @@ void drm_sched_entity_cleanup(struct drm_gpu_scheduler *sched,
>   }
>   EXPORT_SYMBOL(drm_sched_entity_cleanup);
>   
> +/**
> + * drm_sched_entity_fini - Destroy a context entity
> + *
> + * @sched: scheduler instance
> + * @entity: scheduler entity
> + *
> + * Calls drm_sched_entity_do_release() and drm_sched_entity_cleanup()
> + */
>   void drm_sched_entity_fini(struct drm_gpu_scheduler *sched,
>   				struct drm_sched_entity *entity)
>   {
> @@ -306,6 +361,15 @@ static void drm_sched_entity_clear_dep(struct dma_fence *f, struct dma_fence_cb
>   	dma_fence_put(f);
>   }
>   
> +/**
> + * drm_sched_entity_set_rq - Sets the run queue for an entity
> + *
> + * @entity: scheduler entity
> + * @rq: scheduler run queue
> + *
> + * Sets the run queue for an entity and removes the entity from the previous
> + * run queue in which was present.
> + */
>   void drm_sched_entity_set_rq(struct drm_sched_entity *entity,
>   			     struct drm_sched_rq *rq)
>   {
> @@ -325,6 +389,14 @@ void drm_sched_entity_set_rq(struct drm_sched_entity *entity,
>   }
>   EXPORT_SYMBOL(drm_sched_entity_set_rq);
>   
> +/**
> + * drm_sched_dependency_optimized
> + *
> + * @fence: the dependency fence
> + * @entity: the entity which depends on the above fence
> + *
> + * Returns true if the dependency can be optimized and false otherwise
> + */
>   bool drm_sched_dependency_optimized(struct dma_fence* fence,
>   				    struct drm_sched_entity *entity)
>   {
> @@ -413,9 +485,10 @@ drm_sched_entity_pop_job(struct drm_sched_entity *entity)
>   }
>   
>   /**
> - * Submit a job to the job queue
> + * drm_sched_entity_push_job - Submit a job to the entity's job queue
>    *
> - * @sched_job		The pointer to job required to submit
> + * @sched_job: job to submit
> + * @entity: scheduler entity
>    *
>    * Note: To guarantee that the order of insertion to queue matches
>    * the job's fence sequence number this function should be
> @@ -506,6 +579,13 @@ static void drm_sched_job_timedout(struct work_struct *work)
>   	job->sched->ops->timedout_job(job);
>   }
>   
> +/**
> + * drm_sched_hw_job_reset - stop the scheduler if it contains the bad job
> + *
> + * @sched: scheduler instance
> + * @bad: bad scheduler job
> + *
> + */
>   void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad)
>   {
>   	struct drm_sched_job *s_job;
> @@ -550,6 +630,12 @@ void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched, struct drm_sched_jo
>   }
>   EXPORT_SYMBOL(drm_sched_hw_job_reset);
>   
> +/**
> + * drm_sched_job_recovery - recover jobs after a reset
> + *
> + * @sched: scheduler instance
> + *
> + */
>   void drm_sched_job_recovery(struct drm_gpu_scheduler *sched)
>   {
>   	struct drm_sched_job *s_job, *tmp;
> @@ -599,10 +685,17 @@ void drm_sched_job_recovery(struct drm_gpu_scheduler *sched)
>   EXPORT_SYMBOL(drm_sched_job_recovery);
>   
>   /**
> - * Init a sched_job with basic field
> + * drm_sched_job_init - init a scheduler job
>    *
> - * Note: Refer to drm_sched_entity_push_job documentation
> + * @job: scheduler job to init
> + * @sched: scheduler instance
> + * @entity: scheduler entity to use
> + * @owner: job owner for debugging
> + *
> + * Refer to drm_sched_entity_push_job() documentation
>    * for locking considerations.
> + *
> + * Returns 0 for success, negative error code otherwise.
>    */
>   int drm_sched_job_init(struct drm_sched_job *job,
>   		       struct drm_gpu_scheduler *sched,
> @@ -626,7 +719,11 @@ int drm_sched_job_init(struct drm_sched_job *job,
>   EXPORT_SYMBOL(drm_sched_job_init);
>   
>   /**
> - * Return ture if we can push more jobs to the hw.
> + * drm_sched_ready - is the scheduler ready
> + *
> + * @sched: scheduler instance
> + *
> + * Return true if we can push more jobs to the hw, otherwise false.
>    */
>   static bool drm_sched_ready(struct drm_gpu_scheduler *sched)
>   {
> @@ -635,7 +732,10 @@ static bool drm_sched_ready(struct drm_gpu_scheduler *sched)
>   }
>   
>   /**
> - * Wake up the scheduler when it is ready
> + * drm_sched_wakeup - Wake up the scheduler when it is ready
> + *
> + * @sched: scheduler instance
> + *
>    */
>   static void drm_sched_wakeup(struct drm_gpu_scheduler *sched)
>   {
> @@ -644,8 +744,12 @@ static void drm_sched_wakeup(struct drm_gpu_scheduler *sched)
>   }
>   
>   /**
> - * Select next entity to process
> -*/
> + * drm_sched_select_entity - Select next entity to process
> + *
> + * @sched: scheduler instance
> + *
> + * Returns the entity to process or NULL if none are found.
> + */
>   static struct drm_sched_entity *
>   drm_sched_select_entity(struct drm_gpu_scheduler *sched)
>   {
> @@ -665,6 +769,14 @@ drm_sched_select_entity(struct drm_gpu_scheduler *sched)
>   	return entity;
>   }
>   
> +/**
> + * drm_sched_process_job - process a job
> + *
> + * @f: fence
> + * @cb: fence callbacks
> + *
> + * Called after job has finished execution.
> + */
>   static void drm_sched_process_job(struct dma_fence *f, struct dma_fence_cb *cb)
>   {
>   	struct drm_sched_fence *s_fence =
> @@ -680,6 +792,13 @@ static void drm_sched_process_job(struct dma_fence *f, struct dma_fence_cb *cb)
>   	wake_up_interruptible(&sched->wake_up_worker);
>   }
>   
> +/**
> + * drm_sched_blocked - check if the scheduler is blocked
> + *
> + * @sched: scheduler instance
> + *
> + * Returns true if blocked, otherwise false.
> + */
>   static bool drm_sched_blocked(struct drm_gpu_scheduler *sched)
>   {
>   	if (kthread_should_park()) {
> @@ -690,6 +809,13 @@ static bool drm_sched_blocked(struct drm_gpu_scheduler *sched)
>   	return false;
>   }
>   
> +/**
> + * drm_sched_main - main scheduler thread
> + *
> + * @param: scheduler instance
> + *
> + * Returns 0.
> + */
>   static int drm_sched_main(void *param)
>   {
>   	struct sched_param sparam = {.sched_priority = 1};
> @@ -744,15 +870,17 @@ static int drm_sched_main(void *param)
>   }
>   
>   /**
> - * Init a gpu scheduler instance
> + * drm_sched_init - Init a gpu scheduler instance
>    *
> - * @sched		The pointer to the scheduler
> - * @ops			The backend operations for this scheduler.
> - * @hw_submissions	Number of hw submissions to do.
> - * @name		Name used for debugging
> + * @sched: scheduler instance
> + * @ops: backend operations for this scheduler
> + * @hw_submission: number of hw submissions that can be in flight
> + * @hang_limit: number of times to allow a job to hang before dropping it
> + * @timeout: timeout value in jiffies for the scheduler
> + * @name: name used for debugging
>    *
>    * Return 0 on success, otherwise error code.
> -*/
> + */
>   int drm_sched_init(struct drm_gpu_scheduler *sched,
>   		   const struct drm_sched_backend_ops *ops,
>   		   unsigned hw_submission,
> @@ -788,9 +916,11 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
>   EXPORT_SYMBOL(drm_sched_init);
>   
>   /**
> - * Destroy a gpu scheduler
> + * drm_sched_fini - Destroy a gpu scheduler
> + *
> + * @sched: scheduler instance
>    *
> - * @sched	The pointer to the scheduler
> + * Tears down and cleans up the scheduler.
>    */
>   void drm_sched_fini(struct drm_gpu_scheduler *sched)
>   {
> diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
> index dec655894d08..496442f12bff 100644
> --- a/include/drm/gpu_scheduler.h
> +++ b/include/drm/gpu_scheduler.h
> @@ -43,13 +43,33 @@ enum drm_sched_priority {
>   };
>   
>   /**
> - * drm_sched_entity - A wrapper around a job queue (typically attached
> - * to the DRM file_priv).
> + * struct drm_sched_entity - A wrapper around a job queue (typically
> + * attached to the DRM file_priv).
> + *
> + * @list: used to append this struct to the list of entities in the
> + *        runqueue.
> + * @rq: runqueue to which this entity belongs.
> + * @rq_lock: lock to modify the runqueue to which this entity belongs.
> + * @sched: the scheduler instance to which this entity is enqueued.
> + * @job_queue: the list of jobs of this entity.
> + * @fence_seq: a linearly increasing seqno incremented with each
> + *             new &drm_sched_fence which is part of the entity.
> + * @fence_context: a unique context for all the fences which belong
> + *                 to this entity.
> + *                 The &drm_sched_fence.scheduled uses the
> + *                 fence_context but &drm_sched_fence.finished uses
> + *                 fence_context + 1.
> + * @dependency: the dependency fence of the job which is on the top
> + *              of the job queue.
> + * @cb: callback for the dependency fence above.
> + * @guilty: points to ctx's guilty.
> + * @fini_status: contains the exit status in case the process was signalled.
> + * @last_scheduled: points to the finished fence of the last scheduled job.
>    *
>    * Entities will emit jobs in order to their corresponding hardware
>    * ring, and the scheduler will alternate between entities based on
>    * scheduling policy.
> -*/
> + */
>   struct drm_sched_entity {
>   	struct list_head		list;
>   	struct drm_sched_rq		*rq;
> @@ -63,47 +83,96 @@ struct drm_sched_entity {
>   
>   	struct dma_fence		*dependency;
>   	struct dma_fence_cb		cb;
> -	atomic_t			*guilty; /* points to ctx's guilty */
> -	int            fini_status;
> -	struct dma_fence    *last_scheduled;
> +	atomic_t			*guilty;
> +	int                             fini_status;
> +	struct dma_fence                *last_scheduled;
>   };
>   
>   /**
> + * struct drm_sched_rq - queue of entities to be scheduled.
> + *
> + * @lock: to modify the entities list.
> + * @entities: list of the entities to be scheduled.
> + * @current_entity: the entity which is to be scheduled.
> + *
>    * Run queue is a set of entities scheduling command submissions for
>    * one specific ring. It implements the scheduling policy that selects
>    * the next entity to emit commands from.
> -*/
> + */
>   struct drm_sched_rq {
>   	spinlock_t			lock;
>   	struct list_head		entities;
>   	struct drm_sched_entity		*current_entity;
>   };
>   
> +/**
> + * struct drm_sched_fence - fences corresponding to the scheduling of a job.
> + */
>   struct drm_sched_fence {
> +        /**
> +         * @scheduled: this fence is what will be signaled by the scheduler
> +         * when the job is scheduled.
> +         */
>   	struct dma_fence		scheduled;
>   
> -	/* This fence is what will be signaled by the scheduler when
> -	 * the job is completed.
> -	 *
> -	 * When setting up an out fence for the job, you should use
> -	 * this, since it's available immediately upon
> -	 * drm_sched_job_init(), and the fence returned by the driver
> -	 * from run_job() won't be created until the dependencies have
> -	 * resolved.
> -	 */
> +        /**
> +         * @finished: this fence is what will be signaled by the scheduler
> +         * when the job is completed.
> +         *
> +         * When setting up an out fence for the job, you should use
> +         * this, since it's available immediately upon
> +         * drm_sched_job_init(), and the fence returned by the driver
> +         * from run_job() won't be created until the dependencies have
> +         * resolved.
> +         */
>   	struct dma_fence		finished;
>   
> +        /**
> +         * @cb: the callback for the parent fence below.
> +         */
>   	struct dma_fence_cb		cb;
> +        /**
> +         * @parent: the fence returned by &drm_sched_backend_ops.run_job
> +         * when scheduling the job on hardware. We signal the
> +         * &drm_sched_fence.finished fence once parent is signalled.
> +         */
>   	struct dma_fence		*parent;
> +        /**
> +         * @sched: the scheduler instance to which the job having this struct
> +         * belongs to.
> +         */
>   	struct drm_gpu_scheduler	*sched;
> +        /**
> +         * @lock: the lock used by the scheduled and the finished fences.
> +         */
>   	spinlock_t			lock;
> +        /**
> +         * @owner: job owner for debugging
> +         */
>   	void				*owner;
>   };
>   
>   struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
>   
>   /**
> - * drm_sched_job - A job to be run by an entity.
> + * struct drm_sched_job - A job to be run by an entity.
> + *
> + * @queue_node: used to append this struct to the queue of jobs in an entity.
> + * @sched: the scheduler instance on which this job is scheduled.
> + * @s_fence: contains the fences for the scheduling of job.
> + * @finish_cb: the callback for the finished fence.
> + * @finish_work: schedules the function @drm_sched_job_finish once the job has
> + *               finished to remove the job from the
> + *               @drm_gpu_scheduler.ring_mirror_list.
> + * @node: used to append this struct to the @drm_gpu_scheduler.ring_mirror_list.
> + * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the timeout
> + *            interval is over.
> + * @id: a unique id assigned to each job scheduled on the scheduler.
> + * @karma: increment on every hang caused by this job. If this exceeds the hang
> + *         limit of the scheduler then the job is marked guilty and will not
> + *         be scheduled further.
> + * @s_priority: the priority of the job.
> + * @entity: the entity to which this job belongs.
>    *
>    * A job is created by the driver using drm_sched_job_init(), and
>    * should call drm_sched_entity_push_job() once it wants the scheduler
> @@ -130,38 +199,64 @@ static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
>   }
>   
>   /**
> + * struct drm_sched_backend_ops
> + *
>    * Define the backend operations called by the scheduler,
> - * these functions should be implemented in driver side
> -*/
> + * these functions should be implemented in driver side.
> + */
>   struct drm_sched_backend_ops {
> -	/* Called when the scheduler is considering scheduling this
> -	 * job next, to get another struct dma_fence for this job to
> +	/**
> +         * @dependency: Called when the scheduler is considering scheduling
> +         * this job next, to get another struct dma_fence for this job to
>   	 * block on.  Once it returns NULL, run_job() may be called.
>   	 */
>   	struct dma_fence *(*dependency)(struct drm_sched_job *sched_job,
>   					struct drm_sched_entity *s_entity);
>   
> -	/* Called to execute the job once all of the dependencies have
> -	 * been resolved.  This may be called multiple times, if
> +	/**
> +         * @run_job: Called to execute the job once all of the dependencies
> +         * have been resolved.  This may be called multiple times, if
>   	 * timedout_job() has happened and drm_sched_job_recovery()
>   	 * decides to try it again.
>   	 */
>   	struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);
>   
> -	/* Called when a job has taken too long to execute, to trigger
> -	 * GPU recovery.
> +	/**
> +         * @timedout_job: Called when a job has taken too long to execute,
> +         * to trigger GPU recovery.
>   	 */
>   	void (*timedout_job)(struct drm_sched_job *sched_job);
>   
> -	/* Called once the job's finished fence has been signaled and
> -	 * it's time to clean it up.
> +	/**
> +         * @free_job: Called once the job's finished fence has been signaled
> +         * and it's time to clean it up.
>   	 */
>   	void (*free_job)(struct drm_sched_job *sched_job);
>   };
>   
>   /**
> - * One scheduler is implemented for each hardware ring
> -*/
> + * struct drm_gpu_scheduler
> + *
> + * @ops: backend operations provided by the driver.
> + * @hw_submission_limit: the max size of the hardware queue.
> + * @timeout: the time after which a job is removed from the scheduler.
> + * @name: name of the ring for which this scheduler is being used.
> + * @sched_rq: priority wise array of run queues.
> + * @wake_up_worker: the wait queue on which the scheduler sleeps until a job
> + *                  is ready to be scheduled.
> + * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
> + *                 waits on this wait queue until all the scheduled jobs are
> + *                 finished.
> + * @hw_rq_count: the number of jobs currently in the hardware queue.
> + * @job_id_count: used to assign unique id to the each job.
> + * @thread: the kthread on which the scheduler which run.
> + * @ring_mirror_list: the list of jobs which are currently in the job queue.
> + * @job_list_lock: lock to protect the ring_mirror_list.
> + * @hang_limit: once the hangs by a job crosses this limit then it is marked
> + *              guilty and it will be considered for scheduling further.
> + *
> + * One scheduler is implemented for each hardware ring.
> + */
>   struct drm_gpu_scheduler {
>   	const struct drm_sched_backend_ops	*ops;
>   	uint32_t			hw_submission_limit;



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