[Bug 108641] Interlaced dark lines in XCOM2 (UE3.5) on Aruba and Turks
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Nov 4 11:19:25 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=108641
--- Comment #1 from steelwinged at gmail.com ---
If it's of any help, I have managed to narrow down the first output appearance
of these interlacing lines between events glDispatchCompute(80, 45, 1) and
second call of glDrawElementsBaseVertex(48).
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