[PATCH] vga_switcheroo: Fix missing gpu_bound call at audio client registration
Takashi Iwai
tiwai at suse.de
Mon Nov 5 13:11:06 UTC 2018
On Mon, 05 Nov 2018 13:59:37 +0100,
Lukas Wunner wrote:
>
> On Mon, Nov 05, 2018 at 01:51:23PM +0100, Takashi Iwai wrote:
> > On Mon, 05 Nov 2018 12:55:17 +0100, Lukas Wunner wrote:
> > > On Mon, Nov 05, 2018 at 12:02:53PM +0100, Takashi Iwai wrote:
> > > > diff --git a/drivers/gpu/vga/vga_switcheroo.c b/drivers/gpu/vga/vga_switcheroo.c
> > > > index cf2a18571d48..a132c37d7334 100644
> > > > --- a/drivers/gpu/vga/vga_switcheroo.c
> > > > +++ b/drivers/gpu/vga/vga_switcheroo.c
> > > > @@ -380,6 +380,9 @@ int vga_switcheroo_register_audio_client(struct pci_dev *pdev,
> > > > mutex_unlock(&vgasr_mutex);
> > > > return -EINVAL;
> > > > }
> > > > + /* notify if GPU has been already bound */
> > > > + if (ops->gpu_bound)
> > > > + ops->gpu_bound(pdev, id);
> > > > }
> > > > mutex_unlock(&vgasr_mutex);
> > >
> > > If the audio client registers before vga_switcheroo becomes enabled,
> > > ->gpu_bound will be executed twice.
> >
> > Is it? The addition is in the if-block of vgasr_priv.active, so this
> > is executed only when vga_switcheroo_enable() was already called
> > beforehand.
>
> Ugh, you're absolutely right, sorry for the noise.
OK, then let's queue the fix.
Would you take it and go through drm merges, or shall I take it via
sound git tree? I don't mind either way.
thanks,
Takashi
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