[Intel-gfx] [RFC v5 1/8] drm: Add Enhanced Gamma LUT precision structure
Daniel Vetter
daniel at ffwll.ch
Tue Nov 6 09:03:29 UTC 2018
On Sun, Sep 16, 2018 at 01:45:24PM +0530, Uma Shankar wrote:
> Existing LUT precision structure is having only 16 bit
> precision. This is not enough for upcoming enhanced hardwares
> and advance usecases like HDR processing. Hence added a new
> structure with 32 bit precision values. Also added the code,
> for extracting the same from values passed from userspace.
>
> v4: Rebase
>
> v5: Relocated the helper function to drm_color_mgmt.c. Declared
> the same in a header file (Alexandru Gheorghe)
>
> Signed-off-by: Uma Shankar <uma.shankar at intel.com>
> Reviewed-by: Alexandru Gheorghe <alexandru-cosmin.gheorghe at arm.com>
Why is this not enough? If it's just about rounding, then I've already
made a comment internally how that should be handled, so that we don't
have rounding artifacts when upgrading a 16bit entry to e.g. 20 bits.
Creating new uapi is generally really hard, and needs a bunch more thought
than this here. If possible it's much better (or at least, much easier,
and much less effort) if this can be avoided.
-Daniel
> ---
> drivers/gpu/drm/drm_color_mgmt.c | 19 +++++++++++++++++++
> include/drm/drm_color_mgmt.h | 1 +
> include/uapi/drm/drm_mode.h | 15 +++++++++++++++
> 3 files changed, 35 insertions(+)
>
> diff --git a/drivers/gpu/drm/drm_color_mgmt.c b/drivers/gpu/drm/drm_color_mgmt.c
> index b97e2de..1bdcc1a 100644
> --- a/drivers/gpu/drm/drm_color_mgmt.c
> +++ b/drivers/gpu/drm/drm_color_mgmt.c
> @@ -128,6 +128,25 @@ uint32_t drm_color_lut_extract(uint32_t user_input, uint32_t bit_precision)
> }
> EXPORT_SYMBOL(drm_color_lut_extract);
>
> +/*
> + * Added to accommodate enhanced LUT precision.
> + * Max LUT precision is 32 bits.
> + */
> +uint32_t drm_color_lut_extract_ext(uint32_t user_input, uint32_t bit_precision)
> +{
> + uint32_t val = user_input;
> + uint32_t max = 0xffffffff >> (32 - bit_precision);
> +
> + /* Round only if we're not using full precision. */
> + if (bit_precision < 32) {
> + val += 1UL << (32 - bit_precision - 1);
> + val >>= 32 - bit_precision;
> + }
> +
> + return clamp_val(val, 0, max);
> +}
> +EXPORT_SYMBOL(drm_color_lut_extract_ext);
> +
> /**
> * drm_crtc_enable_color_mgmt - enable color management properties
> * @crtc: DRM CRTC
> diff --git a/include/drm/drm_color_mgmt.h b/include/drm/drm_color_mgmt.h
> index 44f04233..78b5a37 100644
> --- a/include/drm/drm_color_mgmt.h
> +++ b/include/drm/drm_color_mgmt.h
> @@ -29,6 +29,7 @@
> struct drm_plane;
>
> uint32_t drm_color_lut_extract(uint32_t user_input, uint32_t bit_precision);
> +uint32_t drm_color_lut_extract_ext(uint32_t user_input, uint32_t bit_precision);
>
> void drm_crtc_enable_color_mgmt(struct drm_crtc *crtc,
> uint degamma_lut_size,
> diff --git a/include/uapi/drm/drm_mode.h b/include/uapi/drm/drm_mode.h
> index 8d67243..874407b 100644
> --- a/include/uapi/drm/drm_mode.h
> +++ b/include/uapi/drm/drm_mode.h
> @@ -629,6 +629,21 @@ struct drm_color_lut {
> __u16 reserved;
> };
>
> +/*
> + * Creating 32 bit palette entries for better data
> + * precision. This will be required for HDR and
> + * similar color processing usecases.
> + */
> +struct drm_color_lut_ext {
> + /*
> + * Data is U0.32 fixed point format.
> + */
> + __u32 red;
> + __u32 green;
> + __u32 blue;
> + __u32 reserved;
> +};
> +
> #define DRM_MODE_PAGE_FLIP_EVENT 0x01
> #define DRM_MODE_PAGE_FLIP_ASYNC 0x02
> #define DRM_MODE_PAGE_FLIP_TARGET_ABSOLUTE 0x4
> --
> 1.9.1
>
> _______________________________________________
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> Intel-gfx at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/intel-gfx
--
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
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