[PATCH 1/3] drm/vc4: Set PPF scaling when the source image is only vertically scaled
Boris Brezillon
boris.brezillon at bootlin.com
Thu Nov 8 09:41:55 UTC 2018
On Wed, 07 Nov 2018 09:08:02 -0800
Eric Anholt <eric at anholt.net> wrote:
> Boris Brezillon <boris.brezillon at bootlin.com> writes:
>
> > On Wed, 24 Oct 2018 12:05:03 +0200
> > Boris Brezillon <boris.brezillon at bootlin.com> wrote:
> >
> >> The source image might be only vertically scaled, and in this case
> >> ->is_unity will be false, but we'd still have to force ->x_scaling[0]
> >> to VC4_SCALING_PPF for YUV conversion to work properly.
> >>
> >> Let's replace the ->is_unity test by->x_scaling[0] == VC4_SCALING_NONE
> >> to cope with that.
> >>
> >> Fixes: 658d8cbd07da ("drm/vc4: Fix the "no scaling" case on multi-planar YUV formats")
> >> Cc: <stable at vger.kernel.org>
> >> Signed-off-by: Boris Brezillon <boris.brezillon at bootlin.com>
> >> ---
> >> drivers/gpu/drm/vc4/vc4_plane.c | 2 +-
> >> 1 file changed, 1 insertion(+), 1 deletion(-)
> >>
> >> diff --git a/drivers/gpu/drm/vc4/vc4_plane.c b/drivers/gpu/drm/vc4/vc4_plane.c
> >> index 60d5ad19cedd..32b7b9f47c5d 100644
> >> --- a/drivers/gpu/drm/vc4/vc4_plane.c
> >> +++ b/drivers/gpu/drm/vc4/vc4_plane.c
> >> @@ -318,7 +318,7 @@ static int vc4_plane_setup_clipping_and_scaling(struct drm_plane_state *state)
> >> * even on a plane that's otherwise 1:1. Looks like only PPF
> >> * works in that case, so let's pick that one.
> >> */
> >> - if (vc4_state->is_unity)
> >> + if (vc4_state->x_scaling[0] == VC4_SCALING_NONE)
> >> vc4_state->x_scaling[0] = VC4_SCALING_PPF;
> >
> > Actually, I'm not sure about this patch is needed. According to the
> > spec, we should not enable the scaler on the Y channel when ->is_unity
> > is true.
> > I tested it, and it seems to work if we just leave x_scaling[0] to
> > VC4_SCALING_NONE.
>
> Sorry, I've been delaying on this series until I could spend some time
> looking at the spec.
>
> I think you're right, I see no reason to kick us out of is_unity for
> YUV -- you can have is_unity, Y unscaled, and UV scaled.
Okay, so I'll just remove
if (vc4_state->x_scaling[0] == VC4_SCALING_NONE)
vc4_state->x_scaling[0] = VC4_SCALING_PPF;
What about the 2 other patches in this series? Patch 2 is fixing a real
bug, patch 3 is not fixing a bug, but according to the spec PPF is
better when the downscaling ratio is small.
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