[PATCH 1/4] drm/v3d: Fix whitespace inconsistency in the header.

Boris Brezillon boris.brezillon at bootlin.com
Tue Nov 13 10:22:04 UTC 2018


On Thu,  8 Nov 2018 08:16:51 -0800
Eric Anholt <eric at anholt.net> wrote:

Maybe you could add a short description here to avoid having an empty
commit message.

> Signed-off-by: Eric Anholt <eric at anholt.net>

Reviewed-by: Boris Brezillon <boris.brezillon at bootlin.com>

> ---
>  include/uapi/drm/v3d_drm.h | 4 ++--
>  1 file changed, 2 insertions(+), 2 deletions(-)
> 
> diff --git a/include/uapi/drm/v3d_drm.h b/include/uapi/drm/v3d_drm.h
> index f446656d00b1..b1e5de076b0f 100644
> --- a/include/uapi/drm/v3d_drm.h
> +++ b/include/uapi/drm/v3d_drm.h
> @@ -66,7 +66,7 @@ struct drm_v3d_submit_cl {
>  	 */
>  	__u32 bcl_start;
>  
> -	 /** End address of the BCL (first byte after the BCL) */
> +	/** End address of the BCL (first byte after the BCL) */
>  	__u32 bcl_end;
>  
>  	/* Offset of the render command list.
> @@ -82,7 +82,7 @@ struct drm_v3d_submit_cl {
>  	 */
>  	__u32 rcl_start;
>  
> -	 /** End address of the RCL (first byte after the RCL) */
> +	/** End address of the RCL (first byte after the RCL) */
>  	__u32 rcl_end;
>  
>  	/** An optional sync object to wait on before starting the BCL. */



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