[PATCH 3/4] drm/v3d: Clean up the reservation object setup.

Boris Brezillon boris.brezillon at bootlin.com
Tue Nov 13 10:22:49 UTC 2018


On Thu,  8 Nov 2018 08:16:53 -0800
Eric Anholt <eric at anholt.net> wrote:

> The extra to_v3d_bo() calls came from copying this from the vc4
> driver, which stored the cma gem object in the structs.
> 
> Signed-off-by: Eric Anholt <eric at anholt.net>

Reviewed-by: Boris Brezillon <boris.brezillon at bootlin.com>

> ---
>  drivers/gpu/drm/v3d/v3d_gem.c | 32 +++++++++++---------------------
>  1 file changed, 11 insertions(+), 21 deletions(-)
> 
> diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c
> index b88c96911453..d0dfdcbbd42c 100644
> --- a/drivers/gpu/drm/v3d/v3d_gem.c
> +++ b/drivers/gpu/drm/v3d/v3d_gem.c
> @@ -214,10 +214,8 @@ v3d_attach_object_fences(struct v3d_exec_info *exec)
>  	int i;
>  
>  	for (i = 0; i < exec->bo_count; i++) {
> -		bo = to_v3d_bo(&exec->bo[i]->base);
> -
>  		/* XXX: Use shared fences for read-only objects. */
> -		reservation_object_add_excl_fence(bo->resv, out_fence);
> +		reservation_object_add_excl_fence(exec->bo[i]->resv, out_fence);
>  	}
>  }
>  
> @@ -228,11 +226,8 @@ v3d_unlock_bo_reservations(struct drm_device *dev,
>  {
>  	int i;
>  
> -	for (i = 0; i < exec->bo_count; i++) {
> -		struct v3d_bo *bo = to_v3d_bo(&exec->bo[i]->base);
> -
> -		ww_mutex_unlock(&bo->resv->lock);
> -	}
> +	for (i = 0; i < exec->bo_count; i++)
> +		ww_mutex_unlock(&exec->bo[i]->resv->lock);
>  
>  	ww_acquire_fini(acquire_ctx);
>  }
> @@ -251,13 +246,13 @@ v3d_lock_bo_reservations(struct drm_device *dev,
>  {
>  	int contended_lock = -1;
>  	int i, ret;
> -	struct v3d_bo *bo;
>  
>  	ww_acquire_init(acquire_ctx, &reservation_ww_class);
>  
>  retry:
>  	if (contended_lock != -1) {
> -		bo = to_v3d_bo(&exec->bo[contended_lock]->base);
> +		struct v3d_bo *bo = exec->bo[contended_lock];
> +
>  		ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock,
>  						       acquire_ctx);
>  		if (ret) {
> @@ -270,19 +265,16 @@ v3d_lock_bo_reservations(struct drm_device *dev,
>  		if (i == contended_lock)
>  			continue;
>  
> -		bo = to_v3d_bo(&exec->bo[i]->base);
> -
> -		ret = ww_mutex_lock_interruptible(&bo->resv->lock, acquire_ctx);
> +		ret = ww_mutex_lock_interruptible(&exec->bo[i]->resv->lock,
> +						  acquire_ctx);
>  		if (ret) {
>  			int j;
>  
> -			for (j = 0; j < i; j++) {
> -				bo = to_v3d_bo(&exec->bo[j]->base);
> -				ww_mutex_unlock(&bo->resv->lock);
> -			}
> +			for (j = 0; j < i; j++)
> +				ww_mutex_unlock(&exec->bo[j]->resv->lock);
>  
>  			if (contended_lock != -1 && contended_lock >= i) {
> -				bo = to_v3d_bo(&exec->bo[contended_lock]->base);
> +				struct v3d_bo *bo = exec->bo[contended_lock];
>  
>  				ww_mutex_unlock(&bo->resv->lock);
>  			}
> @@ -303,9 +295,7 @@ v3d_lock_bo_reservations(struct drm_device *dev,
>  	 * before we commit the CL to the hardware.
>  	 */
>  	for (i = 0; i < exec->bo_count; i++) {
> -		bo = to_v3d_bo(&exec->bo[i]->base);
> -
> -		ret = reservation_object_reserve_shared(bo->resv, 1);
> +		ret = reservation_object_reserve_shared(exec->bo[i]->resv, 1);
>  		if (ret) {
>  			v3d_unlock_bo_reservations(dev, exec, acquire_ctx);
>  			return ret;



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