[PATCH] drm/sched: revert "fix timeout handling v2" v2
Christian König
ckoenig.leichtzumerken at gmail.com
Thu Nov 22 11:41:13 UTC 2018
This reverts commit 0efd2d2f68cd5dbddf4ecd974c33133257d16a8e.
It's still causing problems for V3D.
v2: keep rearming the timeout.
Signed-off-by: Christian König <christian.koenig at amd.com>
---
drivers/gpu/drm/scheduler/sched_main.c | 27 +--------------------------
1 file changed, 1 insertion(+), 26 deletions(-)
diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
index 18ebbb05762e..98f6abde7b45 100644
--- a/drivers/gpu/drm/scheduler/sched_main.c
+++ b/drivers/gpu/drm/scheduler/sched_main.c
@@ -261,40 +261,15 @@ static void drm_sched_job_timedout(struct work_struct *work)
{
struct drm_gpu_scheduler *sched;
struct drm_sched_job *job;
- int r;
sched = container_of(work, struct drm_gpu_scheduler, work_tdr.work);
-
- spin_lock(&sched->job_list_lock);
- list_for_each_entry_reverse(job, &sched->ring_mirror_list, node) {
- struct drm_sched_fence *fence = job->s_fence;
-
- if (!dma_fence_remove_callback(fence->parent, &fence->cb))
- goto already_signaled;
- }
-
job = list_first_entry_or_null(&sched->ring_mirror_list,
struct drm_sched_job, node);
- spin_unlock(&sched->job_list_lock);
if (job)
- sched->ops->timedout_job(job);
+ job->sched->ops->timedout_job(job);
spin_lock(&sched->job_list_lock);
- list_for_each_entry(job, &sched->ring_mirror_list, node) {
- struct drm_sched_fence *fence = job->s_fence;
-
- if (!fence->parent || !list_empty(&fence->cb.node))
- continue;
-
- r = dma_fence_add_callback(fence->parent, &fence->cb,
- drm_sched_process_job);
- if (r)
- drm_sched_process_job(fence->parent, &fence->cb);
-
-already_signaled:
- ;
- }
drm_sched_start_timeout(sched);
spin_unlock(&sched->job_list_lock);
}
--
2.14.1
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