[RFC] drm/amdgpu: Add macros and documentation for format modifiers.

Daniel Vetter daniel at ffwll.ch
Tue Sep 4 16:37:14 UTC 2018


On Tue, Sep 4, 2018 at 5:52 PM, Bas Nieuwenhuizen
<bas at basnieuwenhuizen.nl> wrote:
> On Tue, Sep 4, 2018 at 4:43 PM Daniel Vetter <daniel at ffwll.ch> wrote:
>>
>> On Tue, Sep 4, 2018 at 3:33 PM, Bas Nieuwenhuizen
>> <bas at basnieuwenhuizen.nl> wrote:
>> > On Tue, Sep 4, 2018 at 3:04 PM Daniel Vetter <daniel at ffwll.ch> wrote:
>> >>
>> >> On Tue, Sep 04, 2018 at 02:33:02PM +0200, Bas Nieuwenhuizen wrote:
>> >> > On Tue, Sep 4, 2018 at 2:26 PM Daniel Vetter <daniel at ffwll.ch> wrote:
>> >> > >
>> >> > > On Tue, Sep 04, 2018 at 12:44:19PM +0200, Christian König wrote:
>> >> > > > Am 04.09.2018 um 12:15 schrieb Daniel Stone:
>> >> > > > > Hi,
>> >> > > > >
>> >> > > > > On Tue, 4 Sep 2018 at 11:05, Daniel Vetter <daniel.vetter at ffwll.ch> wrote:
>> >> > > > > > On Tue, Sep 4, 2018 at 3:00 AM, Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl> wrote:
>> >> > > > > > > +/* The chip this is compatible with.
>> >> > > > > > > + *
>> >> > > > > > > + * If compression is disabled, use
>> >> > > > > > > + *   - AMDGPU_CHIP_TAHITI for GFX6-GFX8
>> >> > > > > > > + *   - AMDGPU_CHIP_VEGA10 for GFX9+
>> >> > > > > > > + *
>> >> > > > > > > + * With compression enabled please use the exact chip.
>> >> > > > > > > + *
>> >> > > > > > > + * TODO: Do some generations share DCC format?
>> >> > > > > > > + */
>> >> > > > > > > +#define AMDGPU_MODIFIER_CHIP_GEN_SHIFT                 40
>> >> > > > > > > +#define AMDGPU_MODIFIER_CHIP_GEN_MASK                  0xff
>> >> > > > > > Do you really need all the combinations here of DCC + gpu gen + tiling
>> >> > > > > > details? When we had the entire discussion with nvidia folks they
>> >> > > > > > eventually agreed that they don't need the massive pile with every
>> >> > > > > > possible combination. Do you really plan to share all these different
>> >> > > > > > things?
>> >> > > > > >
>> >> > > > > > Note that e.g. on i915 we spec some of the tiling depending upon
>> >> > > > > > buffer size and buffer format (because that's how the hw works), not
>> >> > > > > > using explicit modifier flags for everything.
>> >> > > > > Right. The conclusion, after people went through and started sorting
>> >> > > > > out the kinds of formats for which they would _actually_ export real
>> >> > > > > colour buffers for, that most vendors definitely have fewer than
>> >> > > > > 115,792,089,237,316,195,423,570,985,008,687,907,853,269,984,665,640,564,039,457,584,007,913,129,639,936
>> >> > > > > possible formats to represent, very likely fewer than
>> >> > > > > 340,282,366,920,938,463,463,374,607,431,768,211,456 formats, probably
>> >> > > > > fewer than 72,057,594,037,927,936 formats, and even still generally
>> >> > > > > fewer than 281,474,976,710,656 if you want to be generous and leave 8
>> >> > > > > bits of the 56 available.
>> >> > > >
>> >> > > > The problem here is that at least for some parameters we actually don't know
>> >> > > > which formats are actually used.
>> >> > > >
>> >> > > > The following are not real world examples, but just to explain the general
>> >> > > > problem.
>> >> > > >
>> >> > > > The memory configuration for example can be not ASIC specific, but rather
>> >> > > > determined by whoever took the ASIC and glued it together with VRAM on a
>> >> > > > board. It is not likely that somebody puts all the VRAM chips on one
>> >> > > > channel, but it is still perfectly possible.
>> >> > > >
>> >> > > > Same is true for things like harvesting, e.g. of 16 channels halve of them
>> >> > > > could be bad and we need to know which to actually use.
>> >> > >
>> >> > > For my understanding: This leaks outside the chip when sharing buffers?
>> >> > > All the information you only need locally to a given amdgpu instance
>> >> > > don't really need to be encoded in modifiers.
>> >> > >
>> >> > > Pointers to code where this is all decided (kernel and radeonsi would be
>> >> > > good starters I guess) would be really good here.
>> >> >
>> >> > I extracted the information on which bits are relevant mostly from the
>> >> > AddrFromCoord functions in addrlib in mesa:
>> >> >
>> >> > for macro-tiles:
>> >> > https://gitlab.freedesktop.org/mesa/mesa/blob/master/src/amd/addrlib/r800/egbaddrlib.cpp#L1587
>> >> >
>> >> > for micro-tiles (or the micro-tiles in macro-tiles):
>> >> >
>> >> > https://gitlab.freedesktop.org/mesa/mesa/blob/master/src/amd/addrlib/core/addrlib1.cpp#L3016
>> >>
>> >> So this is the decoding thing. How many of these actually exist, even when
>> >> taking all the other information into account?
>> >>
>> >> E.g. given a platform + memory config (seems needed) + drm_fourcc + stride
>> >> + height + width, how much of all these bits do you actually still freely
>> >> pick?
>> >
>> > Basically you pick ARRAY_MODE (linear, micro-tile, macro-tile, sparse,
>> > thick variants of macro-tile), MICRO_TILE_MODE(display, non-display,
>> > depth, display-rotated) + whether to use compression, everything else
>> > is fixed given those option, the properties of the chip and the
>> > format.
>> >
>> >
>> >>
>> >> It might be that all the things you need to know from the memory config
>> >> don't encode smaller than the macro/micro/whatever else stuff. But that's
>> >> kinda the angle that we looked at this for everyone else.
>> >>
>> >> E.g. for multi-plane stuff, if everyone picks the same config for the
>> >> 2nd/3rd plane, then you don't actually need to encode that. It just
>> >> becomes part of the implied stuff in the modifier.
>> >
>> > The problem is some GPUs are compatible for say 8-bpp images, but not
>> > for 32-bpp surfaces. e.g. lets look at the following table showing the
>> > current configuration for all GFX6-GFX8 GPU:
>> >
>> > format: (bank width, bank height, macro tile aspect, num banks) for
>> > 8-bpp, 16-bpp and 32 bpp single-sample followed by the PIPE_CONFIG
>> >
>> > verde: (1, 4, 2, 16) (1, 2, 2, 16) (1, 1, 2, 16) ADDR_SURF_P4_8x16
>> > oland: (1, 4, 2, 16) (1, 2, 2, 16) (1, 1, 2, 16) ADDR_SURF_P4_8x16
>> > hainan: (1, 4, 2, 16) (1, 2, 2, 16) (1, 1, 2, 16) ADDR_SURF_P2
>> > tahiti/pitcairn: (1, 4, 1, 16) (1, 2, 1, 16) (1, 1, 1, 16)
>> > ADDR_SURF_P8_32x32_8x16
>> > bonaire: (1,4,4,16) (1, 2, 4, 16) (1, 1, 2, 16) ADDR_SURF_P4_16x16
>> > hawaii: (1, 4, 2, 16) (1, 2, 2, 16) (1, 1, 1, 16) ADDR_SURF_P16_32x32_16x16
>> > CIK APUs: (1,4,4, 8), (1,2,4,8),  (1, 2, 2, 8) ADDR_SURF_P2
>> > topaz: (4, 4, 2, 8) (4, 4, 2, 8) (2, 4, 2, 8) ADDR_SURF_P2
>> > fiji: (1, 4, 2, 8) (1, 4, 2, 8) (1, 4, 2, 8) ADDR_SURF_P16_32x32_16x16
>> > tonga:: (1, 4, 4, 16), (1, 4, 4, 16) (1, 4, 4, 16) ADDR_SURF_P8_32x32_16x16
>> > polaris11/12: (1, 4, 4, 16), (1, 4, 4, 16) (1, 4, 4, 16) ADDR_SURF_P4_16x16
>> > polaris10: (1, 4, 4, 16), (1, 4, 4, 16) (1, 4, 4, 16) ADDR_SURF_P8_32x32_16x16
>> > stoney,carrizo: (1, 4, 4, 8) (1, 2, 4, 8), (1, 1, 2, 8) ADDR_SURF_P2
>> >
>> > We see here that e.g. Stoney and the CIK APUs are compatible for 8-bpp
>> > and 16-bpp, but not 32-bpp. or bonaire and polaris11/12 are only
>> > compatible for 8-bpp.
>> >
>> > So we can't just assume that if the first plane properties match that
>> > they do so for the second plane, because we don't know what GPU it is
>> > coming from.
>> >
>> > And we can make a canonical table from this but then if we change the
>> > above tables in the kernel that runs into compatibility issues.
>>
>>
>> I think that's roughly what nvidia ended up doing (not sure they
>> published anything, haven't seen any patches on dri-devel). Two parts:
>> - Bunch of flags/bits for the major mode, like {display, non-display,
>> DCC} and so on.
>> - For each of the major modes a list of enumerated modes actually used
>> in reality. For DCC this would be the generation, for more plain
>> formats it would be the above table. Table entries would be per-bpp
>> (in case that matters, or whatever matters for amd gpus).
>>
>> Imo would be totally ok to put the relevant lookup tables into
>> drm_fourcc.h directly. Or any other suitable place.
>
> Right, the issue would be that the tables are configured int he kernel
>
> https://cgit.freedesktop.org/~agd5f/linux/tree/drivers/gpu/drm/amd/amdgpu/gfx_v6_0.c?h=amd-staging-drm-next#n417
>
> and having a shared hardcoded table means that if the kernel tables
> change we break userspace. That would be a new commitment on the side
> of the kernel driver.
>
> (If I can get an okay for that commitment from Alex/Christian I'd be
> totally happy to switch it over)

Yeah it'd make that table uapi - well the compressed from with
duplicates removed, if you really want to make it tiny. But you can
just add new entries if the heuristics for a given platform changes,
as long as you keep the old entries working (if you shipped them ever
ofc, otherwise totally ok to change as you see fit).
-Daniel

>> From a quick look about 16 bits total. Gives you 40bits of second
>> chances and "oops totally sorry".
>
> I purposefully left 8 bits as a version field for those oopses.
>
>> -Daniel
>>
>> >
>> >> -Daniel
>> >>
>> >> >
>> >> > > -Daniel
>> >> > >
>> >> > > >
>> >> > > > Regards,
>> >> > > > Christian.
>> >> > > >
>> >> > > > >
>> >> > > > > If you do use 256 bits in order to represent
>> >> > > > > 115,792,089,237,316,195,423,570,985,008,687,907,853,269,984,665,640,564,039,457,584,007,913,129,639,936
>> >> > > > > modifiers per format, userspace would start hitting OOM pretty quickly
>> >> > > > > as it attempted to enumerate and negotiate acceptable modifiers.
>> >> > > > > Either that or we need to replace the fixed 64-bit modifier tokens
>> >> > > > > with some kind of eBPF script.
>> >> > > > >
>> >> > > > > Cheers,
>> >> > > > > Daniel
>> >> > > > > _______________________________________________
>> >> > > > > dri-devel mailing list
>> >> > > > > dri-devel at lists.freedesktop.org
>> >> > > > > https://lists.freedesktop.org/mailman/listinfo/dri-devel
>> >> > > >
>> >> > >
>> >> > > --
>> >> > > Daniel Vetter
>> >> > > Software Engineer, Intel Corporation
>> >> > > http://blog.ffwll.ch
>> >> > > _______________________________________________
>> >> > > dri-devel mailing list
>> >> > > dri-devel at lists.freedesktop.org
>> >> > > https://lists.freedesktop.org/mailman/listinfo/dri-devel
>> >>
>> >> --
>> >> Daniel Vetter
>> >> Software Engineer, Intel Corporation
>> >> http://blog.ffwll.ch
>>
>>
>>
>> --
>> Daniel Vetter
>> Software Engineer, Intel Corporation
>> +41 (0) 79 365 57 48 - http://blog.ffwll.ch



-- 
Daniel Vetter
Software Engineer, Intel Corporation
+41 (0) 79 365 57 48 - http://blog.ffwll.ch


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