[PATCH v2] drm: Clarify DRM_MODE_REFLECT_X/Y documentation
Alexandru-Cosmin Gheorghe
Alexandru-Cosmin.Gheorghe at arm.com
Tue Sep 11 15:48:42 UTC 2018
On Tue, Sep 11, 2018 at 04:45:25PM +0300, Ville Syrjälä wrote:
> On Tue, Sep 11, 2018 at 02:20:22PM +0100, Alexandru-Cosmin Gheorghe wrote:
> > Hi Ville,
> >
> > On Tue, Sep 11, 2018 at 03:27:09PM +0300, Ville Syrjälä wrote:
> > > On Mon, Sep 10, 2018 at 06:29:46PM +0100, Alexandru Gheorghe wrote:
> > > > DRM_MODE_REFLECT_X and DRM_MODE_REFLECT_Y meaning seems a bit unclear
> > > > to me, so try to clarify that with a bit of ascii graphics.
> > > >
> > > > Changes since v1:
> > > > - Move the ascii graphics in the kerneldoc where all plane
> > > > properties are already documented and make sure it's properly
> > > > rendered, suggestested by Daniel Vetter.
> > > >
> > > > Signed-off-by: Alexandru Gheorghe <alexandru-cosmin.gheorghe at arm.com>
> > > > ---
> > > > drivers/gpu/drm/drm_blend.c | 22 ++++++++++++++++++++++
> > > > include/uapi/drm/drm_mode.h | 3 ++-
> > > > 2 files changed, 24 insertions(+), 1 deletion(-)
> > > >
> > > > diff --git a/drivers/gpu/drm/drm_blend.c b/drivers/gpu/drm/drm_blend.c
> > > > index 402b62d3f072..92f75c5c93ac 100644
> > > > --- a/drivers/gpu/drm/drm_blend.c
> > > > +++ b/drivers/gpu/drm/drm_blend.c
> > > > @@ -101,6 +101,28 @@
> > > > * Without this property the rectangle is only scaled, but not rotated or
> > > > * reflected.
> > > > *
> > > > + * Possbile values:
> > > > + *
> > > > + * "rotate-<degrees>":
> > > > + * Signals that a drm plane is rotated <degrees> degrees in counter
> > > > + * clockwise direction.
> > > > + *
> > > > + * "reflect-<axis>":
> > > > + * Signals that the contents of a drm plane is reflected along the
> > > > + * <axis> axis, in the same way as mirroring.
> > >
> > > What does "mirroring" mean? Feels like a circular definition here.
> > >
> >
> > That's why I added the pictures to make it more clear, what
> > reflect-x/reflect-y means.
>
> Sure. Doesn't really answer the quesiton I was asking. I propose just
> dropping the ", in the same way as mirroring." part. It provides no
> useful information that I can see.
I was hopping the picture answers to what exactly mirroring means in
this context, I have nothing against dropping that part from the
description.
>
> >
> > > Also the relationship between rotate and reflect is missing from these
> > > docs. The order matters, and I do believe we have it specified in some
> > > comment somewhere. Would be good to include it here as well.
> >
> > That's already explained in the documentation for
> > drm_plane_create_rotation_property(), which is already referred here.
> >
> > If you think that stuff should be duplicate here as well, it will have
> > to be done in another patch, because I already merged this patch in
> > drm-misc-next.
>
> I don't think having multiple different pieces of documentation for the
> same thing is a particularly good thing.
How do you propose to group this information?
>
> >
> > >
> > > > + *
> > > > + * reflect-x::
> > > > + *
> > > > + * |o | | o|
> > > > + * | | -> | |
> > > > + * | v| |v |
> > > > + *
> > > > + * reflect-y::
> > > > + *
> > > > + * |o | | ^|
> > > > + * | | -> | |
> > > > + * | v| |o |
> > > > + *
> > > > * zpos:
> > > > * Z position is set up with drm_plane_create_zpos_immutable_property() and
> > > > * drm_plane_create_zpos_property(). It controls the visibility of overlapping
> > > > diff --git a/include/uapi/drm/drm_mode.h b/include/uapi/drm/drm_mode.h
> > > > index 8d67243952f4..d3e0fe31efc5 100644
> > > > --- a/include/uapi/drm/drm_mode.h
> > > > +++ b/include/uapi/drm/drm_mode.h
> > > > @@ -186,8 +186,9 @@ extern "C" {
> > > > /*
> > > > * DRM_MODE_REFLECT_<axis>
> > > > *
> > > > - * Signals that the contents of a drm plane is reflected in the <axis> axis,
> > > > + * Signals that the contents of a drm plane is reflected along the <axis> axis,
> > > > * in the same way as mirroring.
> > > > + * See kerneldoc chapter "Plane Composition Properties" for more details.
> > > > *
> > > > * This define is provided as a convenience, looking up the property id
> > > > * using the name->prop id lookup is the preferred method.
> > > > --
> > > > 2.18.0
> > > >
> > > > _______________________________________________
> > > > dri-devel mailing list
> > > > dri-devel at lists.freedesktop.org
> > > > https://lists.freedesktop.org/mailman/listinfo/dri-devel
> > >
> > > --
> > > Ville Syrjälä
> > > Intel
> >
> > --
> > Cheers,
> > Alex G
>
> --
> Ville Syrjälä
> Intel
--
Cheers,
Alex G
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