[PATCH] drm/syncobj: Don't leak fences when WAIT_FOR_SUBMIT is set
Chris Wilson
chris at chris-wilson.co.uk
Wed Sep 26 09:50:42 UTC 2018
Quoting Jason Ekstrand (2018-09-26 10:43:59)
> On Wed, Sep 26, 2018 at 3:18 AM Chris Wilson <chris at chris-wilson.co.uk> wrote:
>
> Quoting Jason Ekstrand (2018-09-26 08:17:03)
> > We attempt to get fences earlier in the hopes that everything will
> > already have fences and no callbacks will be needed. If we do succeed
> > in getting a fence, getting one a second time will result in a duplicate
> > ref with no unref. This is causing memory leaks in Vulkan applications
> > that create a lot of fences; playing for a few hours can, apparently,
> > bring down the system.
> >
> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107899
> > Signed-off-by: Jason Ekstrand <jason at jlekstrand.net>
> > Cc: stable at vger.kernel.org
> > ---
> > drivers/gpu/drm/drm_syncobj.c | 5 +++++
> > 1 file changed, 5 insertions(+)
> >
> > diff --git a/drivers/gpu/drm/drm_syncobj.c b/drivers/gpu/drm/
> drm_syncobj.c
> > index adb3cb27d31e..759278fef35a 100644
> > --- a/drivers/gpu/drm/drm_syncobj.c
> > +++ b/drivers/gpu/drm/drm_syncobj.c
> > @@ -97,6 +97,8 @@ static int drm_syncobj_fence_get_or_add_callback(struct
> drm_syncobj *syncobj,
> > {
> > int ret;
> >
> > + WARN_ON(*fence);
>
> I would have just put if (*fence) return; since the function is tied to
> the array_wait implementation.
>
>
> I considered doing that but marginally liked this better. If you have a
> preference, I'm happy to change itl.
Patch works, the difference is insignificant, land the patch and close
the bug.
-Chris
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