[PATCH v5 4/4] drm/vc4: Allocate binner bo when starting to use the V3D
Paul Kocialkowski
paul.kocialkowski at bootlin.com
Mon Apr 15 12:39:08 UTC 2019
The binner bo is not required until the V3D is in use, so avoid
allocating it at probe and do it on the first non-dumb BO allocation.
Keep track of which clients are using the V3D and liberate the buffer
when there is none left (through a kref) and protect it with a mutex to
avoid race conditions.
The Out-Of-Memory (OOM) interrupt also gets some tweaking, to avoid
enabling it before having allocated a binner bo.
We also want to keep the BO alive during runtime suspend/resume to avoid
failing to allocate it at resume. This happens when the CMA pool is
full at that point and results in a hard crash.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski at bootlin.com>
---
drivers/gpu/drm/vc4/vc4_bo.c | 30 ++++++++++++++++++++++
drivers/gpu/drm/vc4/vc4_drv.c | 17 +++++++++++++
drivers/gpu/drm/vc4/vc4_drv.h | 9 +++++++
drivers/gpu/drm/vc4/vc4_irq.c | 6 +++--
drivers/gpu/drm/vc4/vc4_v3d.c | 47 +++++++++++++++++++++++++----------
5 files changed, 94 insertions(+), 15 deletions(-)
diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c
index 88ebd681d7eb..5a5276cce9a2 100644
--- a/drivers/gpu/drm/vc4/vc4_bo.c
+++ b/drivers/gpu/drm/vc4/vc4_bo.c
@@ -799,6 +799,28 @@ vc4_prime_import_sg_table(struct drm_device *dev,
return obj;
}
+static int vc4_grab_bin_bo(struct drm_device *dev,
+ struct drm_file *file_priv)
+{
+ struct vc4_file *vc4file = file_priv->driver_priv;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ if (!vc4->v3d)
+ return -ENODEV;
+
+ if (vc4file->bin_bo_kref)
+ return 0;
+
+ mutex_lock(&vc4->bin_bo_lock);
+ vc4file->bin_bo_kref = vc4_v3d_bin_bo_get(vc4);
+ mutex_unlock(&vc4->bin_bo_lock);
+
+ if (!vc4file->bin_bo_kref)
+ return -ENOMEM;
+
+ return 0;
+}
+
int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
@@ -806,6 +828,10 @@ int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
struct vc4_bo *bo = NULL;
int ret;
+ ret = vc4_grab_bin_bo(dev, file_priv);
+ if (ret)
+ return ret;
+
/*
* We can't allocate from the BO cache, because the BOs don't
* get zeroed, and that might leak data between users.
@@ -865,6 +891,10 @@ vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
return -EINVAL;
}
+ ret = vc4_grab_bin_bo(dev, file_priv);
+ if (ret)
+ return ret;
+
bo = vc4_bo_create(dev, args->size, true, VC4_BO_TYPE_V3D_SHADER);
if (IS_ERR(bo))
return PTR_ERR(bo);
diff --git a/drivers/gpu/drm/vc4/vc4_drv.c b/drivers/gpu/drm/vc4/vc4_drv.c
index d840b52b9805..b09f771384be 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.c
+++ b/drivers/gpu/drm/vc4/vc4_drv.c
@@ -126,10 +126,25 @@ static int vc4_open(struct drm_device *dev, struct drm_file *file)
return 0;
}
+static void vc4_close_bin_bo_release(struct kref *ref)
+{
+ struct vc4_dev *vc4 = container_of(ref, struct vc4_dev, bin_bo_kref);
+
+ return vc4_v3d_bin_bo_free(vc4);
+}
+
static void vc4_close(struct drm_device *dev, struct drm_file *file)
{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
struct vc4_file *vc4file = file->driver_priv;
+ mutex_lock(&vc4->bin_bo_lock);
+
+ if (vc4file->bin_bo_kref)
+ kref_put(vc4file->bin_bo_kref, vc4_close_bin_bo_release);
+
+ mutex_unlock(&vc4->bin_bo_lock);
+
vc4_perfmon_close_file(vc4file);
kfree(vc4file);
}
@@ -274,6 +289,8 @@ static int vc4_drm_bind(struct device *dev)
drm->dev_private = vc4;
INIT_LIST_HEAD(&vc4->debugfs_list);
+ mutex_init(&vc4->bin_bo_lock);
+
ret = vc4_bo_cache_init(drm);
if (ret)
goto dev_put;
diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h
index 1f0f529169a1..69dbda8e89ba 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -216,6 +216,11 @@ struct vc4_dev {
* the minor is available (after drm_dev_register()).
*/
struct list_head debugfs_list;
+
+ /* Mutex for binner bo allocation. */
+ struct mutex bin_bo_lock;
+ /* Reference count for our binner bo. */
+ struct kref bin_bo_kref;
};
static inline struct vc4_dev *
@@ -594,6 +599,8 @@ struct vc4_file {
struct idr idr;
struct mutex lock;
} perfmon;
+
+ struct kref *bin_bo_kref;
};
static inline struct vc4_exec_info *
@@ -833,7 +840,9 @@ void vc4_plane_async_set_fb(struct drm_plane *plane,
extern struct platform_driver vc4_v3d_driver;
extern const struct of_device_id vc4_v3d_dt_match[];
int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
+struct kref *vc4_v3d_bin_bo_get(struct vc4_dev *vc4);
int vc4_v3d_bin_bo_alloc(struct vc4_dev *vc4);
+void vc4_v3d_bin_bo_free(struct vc4_dev *vc4);
int vc4_v3d_pm_get(struct vc4_dev *vc4);
void vc4_v3d_pm_put(struct vc4_dev *vc4);
diff --git a/drivers/gpu/drm/vc4/vc4_irq.c b/drivers/gpu/drm/vc4/vc4_irq.c
index 723dc86b4511..e20e46483346 100644
--- a/drivers/gpu/drm/vc4/vc4_irq.c
+++ b/drivers/gpu/drm/vc4/vc4_irq.c
@@ -252,8 +252,10 @@ vc4_irq_postinstall(struct drm_device *dev)
if (!vc4->v3d)
return 0;
- /* Enable both the render done and out of memory interrupts. */
- V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS);
+ /* Enable the render done interrupts. The out-of-memory interrupt is
+ * enabled as soon as we have a binner BO allocated.
+ */
+ V3D_WRITE(V3D_INTENA, V3D_INT_FLDONE | V3D_INT_FRDONE);
return 0;
}
diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c
index a77c8d6c7d5b..3501a83a0e91 100644
--- a/drivers/gpu/drm/vc4/vc4_v3d.c
+++ b/drivers/gpu/drm/vc4/vc4_v3d.c
@@ -212,6 +212,23 @@ int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
return -ENOMEM;
}
+struct kref *vc4_v3d_bin_bo_get(struct vc4_dev *vc4)
+{
+ struct kref *bin_bo_kref = &vc4->bin_bo_kref;
+ int ret;
+
+ if (vc4->bin_bo) {
+ kref_get(bin_bo_kref);
+ return bin_bo_kref;
+ }
+
+ ret = vc4_v3d_bin_bo_alloc(vc4);
+ if (ret)
+ return NULL;
+
+ return bin_bo_kref;
+}
+
/**
* vc4_v3d_bin_bo_alloc() - allocates the memory that will be used for
* tile binning.
@@ -294,6 +311,14 @@ int vc4_v3d_bin_bo_alloc(struct vc4_dev *vc4)
WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 !=
bo->base.base.size / vc4->bin_alloc_size);
+ kref_init(&vc4->bin_bo_kref);
+
+ /* Enable the out-of-memory interrupt to set our
+ * newly-allocated binner BO, potentially from an
+ * already-pending-but-masked interupt.
+ */
+ V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);
+
break;
}
@@ -313,6 +338,15 @@ int vc4_v3d_bin_bo_alloc(struct vc4_dev *vc4)
return ret;
}
+void vc4_v3d_bin_bo_free(struct vc4_dev *vc4)
+{
+ if (!vc4->bin_bo)
+ return;
+
+ drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
+ vc4->bin_bo = NULL;
+}
+
#ifdef CONFIG_PM
static int vc4_v3d_runtime_suspend(struct device *dev)
{
@@ -321,9 +355,6 @@ static int vc4_v3d_runtime_suspend(struct device *dev)
vc4_irq_uninstall(vc4->dev);
- drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
- vc4->bin_bo = NULL;
-
clk_disable_unprepare(v3d->clk);
return 0;
@@ -335,10 +366,6 @@ static int vc4_v3d_runtime_resume(struct device *dev)
struct vc4_dev *vc4 = v3d->vc4;
int ret;
- ret = vc4_v3d_bin_bo_alloc(vc4);
- if (ret)
- return ret;
-
ret = clk_prepare_enable(v3d->clk);
if (ret != 0)
return ret;
@@ -405,12 +432,6 @@ static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
if (ret != 0)
return ret;
- ret = vc4_v3d_bin_bo_alloc(vc4);
- if (ret) {
- clk_disable_unprepare(v3d->clk);
- return ret;
- }
-
/* Reset the binner overflow address/size at setup, to be sure
* we don't reuse an old one.
*/
--
2.21.0
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