[PATCH] drm/scheduler: use job count instead of peek
Christian König
ckoenig.leichtzumerken at gmail.com
Fri Aug 9 15:31:09 UTC 2019
The spsc_queue_peek function is accessing queue->head which belongs to
the consumer thread and shouldn't be accessed by the producer
This is fixing a rare race condition when destroying entities.
Signed-off-by: Christian König <christian.koenig at amd.com>
---
drivers/gpu/drm/scheduler/sched_entity.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
index 35ddbec1375a..671c90f34ede 100644
--- a/drivers/gpu/drm/scheduler/sched_entity.c
+++ b/drivers/gpu/drm/scheduler/sched_entity.c
@@ -95,7 +95,7 @@ static bool drm_sched_entity_is_idle(struct drm_sched_entity *entity)
rmb(); /* for list_empty to work without lock */
if (list_empty(&entity->list) ||
- spsc_queue_peek(&entity->job_queue) == NULL)
+ spsc_queue_count(&entity->job_queue) == 0)
return true;
return false;
@@ -281,7 +281,7 @@ void drm_sched_entity_fini(struct drm_sched_entity *entity)
/* Consumption of existing IBs wasn't completed. Forcefully
* remove them here.
*/
- if (spsc_queue_peek(&entity->job_queue)) {
+ if (spsc_queue_count(&entity->job_queue)) {
if (sched) {
/* Park the kernel for a moment to make sure it isn't processing
* our enity.
--
2.17.1
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