[Bug 204683] New: amdgpu: ring sdma0 timeout
bugzilla-daemon at bugzilla.kernel.org
bugzilla-daemon at bugzilla.kernel.org
Sat Aug 24 09:28:31 UTC 2019
https://bugzilla.kernel.org/show_bug.cgi?id=204683
Bug ID: 204683
Summary: amdgpu: ring sdma0 timeout
Product: Drivers
Version: 2.5
Kernel Version: 5.3.0-rc5
Hardware: x86-64
OS: Linux
Tree: Mainline
Status: NEW
Severity: normal
Priority: P1
Component: Video(DRI - non Intel)
Assignee: drivers_video-dri at kernel-bugs.osdl.org
Reporter: mh at familie-heinz.name
Regression: No
Hi,
when playing some games I randomly (sometimes after 5 minutes, sometimes after
2 hours) get a blank screen, sometimes audio still works, sometimes the whole
system locks up. I've seen this with Rise of the Tomb Raider and 7 Days to Die
so far.
I finally managed to sync the log files to disk to get an error, before whole
thing locked up:
Aug 24 11:13:33 egalite kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring
sdma0 timeout, signaled seq=368056, emitted seq=368057
Aug 24 11:13:33 egalite kernel: [drm:drm_atomic_helper_wait_for_flip_done
[drm_kms_helper]] *ERROR* [CRTC:47:crtc-0] flip_done timed out
Aug 24 11:13:33 egalite kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR*
Process information: process 7DaysToDie.x86_ pid 8108 thread 7DaysToDie:cs0
Aug 24 11:13:33 egalite kernel: amdgpu 0000:0c:00.0: GPU reset begin!
Aug 24 11:13:33 egalite kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring
gfx timeout, but soft recovered
Only a hard reset made me recover from that.
This is with a self-built kernel 5.3.0-rc5. Also happens with 5.2.1.
Mesa: 19.1.4-1
GPU: Vega 56
Best
Matthias
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