[PATCH 7/8] drm/panfrost: Add the panfrost_gem_mapping concept
Daniel Vetter
daniel at ffwll.ch
Mon Dec 2 09:44:34 UTC 2019
On Mon, Dec 2, 2019 at 10:13 AM Boris Brezillon
<boris.brezillon at collabora.com> wrote:
>
> On Mon, 2 Dec 2019 09:55:32 +0100
> Daniel Vetter <daniel at ffwll.ch> wrote:
>
> > On Fri, Nov 29, 2019 at 10:36:29PM +0100, Boris Brezillon wrote:
> > > On Fri, 29 Nov 2019 21:14:59 +0100
> > > Daniel Vetter <daniel at ffwll.ch> wrote:
> > >
> > > > On Fri, Nov 29, 2019 at 02:59:07PM +0100, Boris Brezillon wrote:
> > > > > With the introduction of per-FD address space, the same BO can be mapped
> > > > > in different address space if the BO is globally visible (GEM_FLINK)
> > > >
> > > > Also dma-buf self-imports for wayland/dri3 ...
> > >
> > > Indeed, I'll extend the commit message to mention that case.
> > >
> > > >
> > > > > and opened in different context. The current implementation does not
> > > > > take case into account, and attaches the mapping directly to the
> > > > > panfrost_gem_object.
> > > > >
> > > > > Let's create a panfrost_gem_mapping struct and allow multiple mappings
> > > > > per BO.
> > > > >
> > > > > The mappings are refcounted, which helps solve another problem where
> > > > > mappings were teared down (GEM handle closed by userspace) while GPU
> > > > > jobs accessing those BOs were still in-flight. Jobs now keep a
> > > > > reference on the mappings they use.
> > > >
> > > > uh what.
> > > >
> > > > tbh this sounds bad enough (as in how did a desktop on panfrost ever work)
> > >
> > > Well, we didn't discover this problem until recently because:
> > >
> > > 1/ We have a BO cache in mesa, and until recently, this cache could
> > > only grow (no entry eviction and no MADVISE support), meaning that BOs
> > > were staying around forever until the app was killed.
> >
> > Uh, so where was the userspace when we merged this?
>
> Well, userspace was there, it's just that we probably didn't stress
> the implementation as it should have been when doing the changes
> described in #1, #2 and 3.
>
> >
> > > 2/ Mappings were teared down at BO destruction time before commit
> > > a5efb4c9a562 ("drm/panfrost: Restructure the GEM object creation"), and
> > > jobs are retaining references to all the BO they access.
> > >
> > > 3/ The mesa driver was serializing GPU jobs, and only releasing the BO
> > > reference when the job was done (wait on the completion fence). This
> > > has recently been changed, and now BOs are returned to the cache as
> > > soon as the job has been submitted to the kernel. When that
> > > happens,those BOs are marked purgeable which means the kernel can
> > > reclaim them when it's under memory pressure.
> > >
> > > So yes, kernel 5.4 with a recent mesa version is currently subject to
> > > GPU page-fault storms when the system starts reclaiming memory.
> > >
> > > > that I think you really want a few igts to test this stuff.
> > >
> > > I'll see what I can come up with (not sure how to easily detect
> > > pagefaults from userspace).
> >
> > The dumb approach we do is just thrash memory and check nothing has blown
> > up (which the runner does by looking at the dmesg and a few proc files).
> > If you run that on a kernel with all debugging enabled, it's pretty good
> > at catching issues.
>
> We could also check the fence state (assuming it's signaled with an
> error, which I'm not sure is the case right now).
>
> >
> > For added nastiness lots of interrupts to check error paths/syscall
> > restarting, and at the end of the testcase, some sanity check that all the
> > bo still contain what you think they should contain.
>
> Okay, but that requires a GPU job (vertex or fragment shader) touching
> a BO. Apparently we haven't done that for panfrost IGT tests yet, and
> I'm not sure how to approach that. Should we manually forge a cmdstream
> and submit it?
Yeah that's what we do all the time in i915 igts. Usually a simple
commandstream dword write (if you have that somewhere) is good enough
for tests. We also have a 2d blitter engine, plus a library for
issuing copies using the rendercopy.
-Daniel
--
Daniel Vetter
Software Engineer, Intel Corporation
+41 (0) 79 365 57 48 - http://blog.ffwll.ch
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