[PATCH 0/7] drm/udl: Prepare damage handler for simple-pipe KMS
Thomas Zimmermann
tzimmermann at suse.de
Wed Dec 4 13:24:23 UTC 2019
Udl's damage-handling code requires clean up before switching the driver
to simple-pipe helpers. Patches 1, 2 and 7 remove unused state variables
and statistics. Patches 3 to 5 reorganizes the damage handler to be more
readable. Patch 6 moves dma-buf begin/end calls into the damage handler,
so it will run during page-flip andmodeset operations.
The patchset has been tested by running fbdev console emulation, X11, and
Weston with a DisplayLink adapter.
Thomas Zimmermann (7):
drm/udl: Remove unused statistics counters
drm/udl: Don't track number of identical and sent pixels per line
drm/udl: Vmap framebuffer after all tests succeeded in damage handling
drm/udl: Move clip-rectangle code out of udl_handle_damage()
drm/udl: Move log-cpp code out of udl_damage_handler()
drm/udl: Begin/end access to imported buffers in damage-handler
drm/udl: Remove field lost_pixels from struct udl_device
drivers/gpu/drm/udl/udl_drv.h | 8 +-
drivers/gpu/drm/udl/udl_fb.c | 129 +++++++++++++++--------------
drivers/gpu/drm/udl/udl_main.c | 3 -
drivers/gpu/drm/udl/udl_transfer.c | 12 ++-
4 files changed, 72 insertions(+), 80 deletions(-)
--
2.23.0
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