[PATCH 0/7] drm/udl: Prepare damage handler for simple-pipe KMS

Emil Velikov emil.l.velikov at gmail.com
Thu Dec 5 13:31:31 UTC 2019


On Wed, 4 Dec 2019 at 13:24, Thomas Zimmermann <tzimmermann at suse.de> wrote:
>
> Udl's damage-handling code requires clean up before switching the driver
> to simple-pipe helpers. Patches 1, 2 and 7 remove unused state variables
> and statistics. Patches 3 to 5 reorganizes the damage handler to be more
> readable. Patch 6 moves dma-buf begin/end calls into the damage handler,
> so it will run during page-flip andmodeset operations.
>
> The patchset has been tested by running fbdev console emulation, X11, and
> Weston with a DisplayLink adapter.
>
> Thomas Zimmermann (7):
>   drm/udl: Remove unused statistics counters
>   drm/udl: Don't track number of identical and sent pixels per line
>   drm/udl: Vmap framebuffer after all tests succeeded in damage handling
>   drm/udl: Move clip-rectangle code out of udl_handle_damage()
>   drm/udl: Move log-cpp code out of udl_damage_handler()
>   drm/udl: Begin/end access to imported buffers in damage-handler
>   drm/udl: Remove field lost_pixels from struct udl_device
>
There's a bugfix request in 6/7.

Regardless if you squash it in or choose to keep it separate, the series is:
Reviewed-by: Emil Velikov <emil.velikov at collabora.com>

Thanks
Emil


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