[PATCH v2 5/6] drm/virtio: drop fencing in virtio_gpu_resource_create_ioctl
Gerd Hoffmann
kraxel at redhat.com
Fri Feb 1 07:23:41 UTC 2019
On Thu, Jan 31, 2019 at 11:04:31AM -0800, Gurchetan Singh wrote:
> On Wed, Jan 30, 2019 at 1:43 AM Gerd Hoffmann <kraxel at redhat.com> wrote:
> >
> > There is no need to wait for completion here.
> >
> > The host will process commands in submit order, so commands can
> > reference the new resource just fine even when queued up before
> > completion.
>
> Does virtio_gpu_execbuffer_ioctl also wait for completion for a host response?
No.
But you pass in a list of objects (drm_virtgpu_execbuffer->bo_handles)
used. They will all get reserved, so you can use DRM_IOCTL_VIRTGPU_WAIT
on any of these objects to wait for completion.
Recently the driver got support for returning a fence fd for the
execbuffer, which you can also use to wait for completion in case your
kernel is new enough.
> From the guest driver perspective, a fence is just implemented has a
> virtio 3D resource.
>
> https://gitlab.freedesktop.org/mesa/mesa/blob/master/src/gallium/winsys/virgl/drm/virgl_drm_winsys.c#L787
>
> The DRM_IOCTL_VIRTGPU_WAIT ioctl essentially waits for the reservation
> objects associated with that fence resource to become available. So
> the flow is:
>
> virtio_gpu_execbuffer_ioctl
> virtio_gpu_resource_create_ioctl with fence resource
> virtio_gpu_wait_ioctl with that fence resource --> associated with a
> GL wait on the host side
Oh. /me looks surprised.
Wasn't aware that userspace is doing *that*.
> Does this change modify this sequence of events?
Yes. DRM_IOCTL_VIRTGPU_WAIT will not wait any more. Guess I have to
scratch the patch then ...
cheers,
Gerd
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