[PATCH 0/2] Lima DRM driver

Rob Herring robh at kernel.org
Wed Feb 13 01:44:03 UTC 2019


On Tue, Feb 12, 2019 at 7:00 PM Eric Anholt <eric at anholt.net> wrote:
>
> Rob Herring <robh at kernel.org> writes:
>
> > On Thu, Feb 7, 2019 at 9:51 AM Daniel Vetter <daniel at ffwll.ch> wrote:
> >>
> >> On Thu, Feb 07, 2019 at 11:21:52PM +0800, Qiang Yu wrote:
> >> > On Thu, Feb 7, 2019 at 5:09 PM Daniel Vetter <daniel at ffwll.ch> wrote:
> >> > >
> >> > > On Wed, Feb 06, 2019 at 09:14:55PM +0800, Qiang Yu wrote:
> >> > > > Kernel DRM driver for ARM Mali 400/450 GPUs.
> >> > > >
> >> > > > Since last RFC, all feedback has been addressed. Most Mali DTS
> >> > > > changes are already upstreamed by SoC maintainers. The kernel
> >> > > > driver and user-kernel interface are quite stable for several
> >> > > > months, so I think it's ready to be upstreamed.
> >> > > >
> >> > > > This implementation mainly take amdgpu DRM driver as reference.
> >> > > >
> >> > > > - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for
> >> > > >   OpenGL vertex shader processing and PP is for fragment shader
> >> > > >   processing. Each processor has its own MMU so prcessors work in
> >> > > >   virtual address space.
> >> > > > - There's only one GP but multiple PP (max 4 for mali 400 and 8
> >> > > >   for mali 450) in the same mali 4xx GPU. All PPs are grouped
> >> > > >   togather to handle a single fragment shader task divided by
> >> > > >   FB output tiled pixels. Mali 400 user space driver is
> >> > > >   responsible for assign target tiled pixels to each PP, but mali
> >> > > >   450 has a HW module called DLBU to dynamically balance each
> >> > > >   PP's load.
> >> > > > - User space driver allocate buffer object and map into GPU
> >> > > >   virtual address space, upload command stream and draw data with
> >> > > >   CPU mmap of the buffer object, then submit task to GP/PP with
> >> > > >   a register frame indicating where is the command stream and misc
> >> > > >   settings.
> >> > > > - There's no command stream validation/relocation due to each user
> >> > > >   process has its own GPU virtual address space. GP/PP's MMU switch
> >> > > >   virtual address space before running two tasks from different
> >> > > >   user process. Error or evil user space code just get MMU fault
> >> > > >   or GP/PP error IRQ, then the HW/SW will be recovered.
> >> > > > - Use TTM as MM. TTM_PL_TT type memory is used as the content of
> >> > > >   lima buffer object which is allocated from TTM page pool. all
> >> > > >   lima buffer object gets pinned with TTM_PL_FLAG_NO_EVICT when
> >> > > >   allocation, so there's no buffer eviction and swap for now.
> >> > >
> >> > > All other render gpu drivers that have unified memory (aka is on the SoC)
> >> > > use GEM directly, with some of the helpers we have. So msm, etnaviv, vc4
> >> > > (and i915 is kinda the same too really). TTM makes sense if you have some
> >> > > discrete memory to manage, but imo not in any other place really.
> >> > >
> >> > > What's the design choice behind this?
> >> > To be honest, it's just because TTM offers more helpers. I did implement
> >> > a GEM way with cma alloc at the beginning. But when implement paged mem,
> >> > I found TTM has mem pool alloc, sync and mmap related helpers which covers
> >> > much of my existing code. It's totally possible with GEM, but not as easy as
> >> > TTM to me. And virtio-gpu seems an example to use TTM without discrete
> >> > mem. Shouldn't TTM a super set of both unified mem and discrete mem?
> >>
> >> virtio does have fake vram and migration afaiui. And sure, you can use TTM
> >> without the vram migration, it's just that most of the complexity of TTM
> >> is due to buffer placement and migration and all that stuff. If you never
> >> need to move buffers, then you don't need that ever.
> >>
> >> Wrt lack of helpers, what exactly are you looking for? A big part of these
> >> for TTM is that TTM is a bid a midlayer, so reinvents a bunch of things
> >> provided by e.g. dma-api. It's cleaner to use the dma-api directly. Basing
> >> the lima kernel driver on vc4, freedreno or etnaviv (last one is probably
> >> closest, since it doesn't have a display block either) would be better I
> >> think.
> >
> > FWIW, I'm working on the panfrost driver and am using the shmem
> > helpers from Noralf. It's the early stages though. I started a patch
> > for etnaviv to use it too, but found I need to rework it to sub-class
> > the shmem GEM object.
>
> Did you just convert the shmem helpers over to doing alloc_coherent?  If
> so, I'd be interested in picking them up for v3d, and that might help
> get another patch out of your stack.

I haven't really fully addressed that yet, but yeah, my plan is just
to switch to WC alloc and mappings. I was going to try to make it
configurable, but there is a comment in the ARM dma mapping code which
makes me wonder if tinydrm using streaming DMA for SPI is
fundamentally broken (and maybe CMA is less broken?). If not broken,
not guaranteed to work.

/*
 * The whole dma_get_sgtable() idea is fundamentally unsafe - it seems
 * that the intention is to allow exporting memory allocated via the
 * coherent DMA APIs through the dma_buf API, which only accepts a
 * scattertable.  This presents a couple of problems:
 * 1. Not all memory allocated via the coherent DMA APIs is backed by
 *    a struct page
 * 2. Passing coherent DMA memory into the streaming APIs is not allowed
 *    as we will try to flush the memory through a different alias to that
 *    actually being used (and the flushes are redundant.)
 */

> I'm particularly interested in the shmem helpers because I should start
> doing dynamic binding in and out of the GPU's page table, to avoid
> pinning so much memory all the time.

I'll try to post something in the next couple of days.

Rob


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