[PATCH v2 3/6] drm/fb-helper: Instanciate shadow FB if configured in device's mode_config
Thomas Zimmermann
tzimmermann at suse.de
Sun Jul 7 16:14:50 UTC 2019
Hi
Am 07.07.19 um 16:37 schrieb Noralf Trønnes:
>
>
> Den 05.07.2019 11.26, skrev Thomas Zimmermann:
>> Generic framebuffer emulation uses a shadow buffer for framebuffers with
>> dirty() function. If drivers want to use the shadow FB without such a
>> function, they can now set prefer_shadow or prefer_shadow_fbdev in their
>> mode_config structures. The former flag is exported to userspace, the latter
>> flag is fbdev-only.
>>
>> Signed-off-by: Thomas Zimmermann <tzimmermann at suse.de>
>> ---
>> drivers/gpu/drm/drm_fb_helper.c | 19 ++++++++++++++-----
>> include/drm/drm_mode_config.h | 5 +++++
>> 2 files changed, 19 insertions(+), 5 deletions(-)
>>
>> diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c
>> index 7ba6a0255821..56ef169e1814 100644
>> --- a/drivers/gpu/drm/drm_fb_helper.c
>> +++ b/drivers/gpu/drm/drm_fb_helper.c
>> @@ -421,7 +421,9 @@ static void drm_fb_helper_dirty_work(struct work_struct *work)
>> return;
>> drm_fb_helper_dirty_blit_real(helper, &clip_copy);
>> }
>> - helper->fb->funcs->dirty(helper->fb, NULL, 0, 0, &clip_copy, 1);
>> + if (helper->fb->funcs->dirty)
>> + helper->fb->funcs->dirty(helper->fb, NULL, 0, 0,
>> + &clip_copy, 1);
>>
>> if (helper->buffer)
>> drm_client_buffer_vunmap(helper->buffer);
>> @@ -620,9 +622,6 @@ static void drm_fb_helper_dirty(struct fb_info *info, u32 x, u32 y,
>> struct drm_clip_rect *clip = &helper->dirty_clip;
>> unsigned long flags;
>>
>> - if (!helper->fb->funcs->dirty)
>> - return;
>
> drm_fb_helper_dirty() is called unconditionally by
> drm_fb_helper_sys_imageblit() et al, so we need check with
> drm_fbdev_use_shadow_fb() here.
>
>> -
>> spin_lock_irqsave(&helper->dirty_lock, flags);
>> clip->x1 = min_t(u32, clip->x1, x);
>> clip->y1 = min_t(u32, clip->y1, y);
>> @@ -2166,6 +2165,16 @@ static struct fb_deferred_io drm_fbdev_defio = {
>> .deferred_io = drm_fb_helper_deferred_io,
>> };
>>
>> +static bool drm_fbdev_use_shadow_fb(struct drm_fb_helper *fb_helper)
>> +{
>> + struct drm_device *dev = fb_helper->dev;
>> + struct drm_framebuffer *fb = fb_helper->fb;
>> +
>> + return dev->mode_config.prefer_shadow_fbdev |
>> + dev->mode_config.prefer_shadow |
>
> Use logical OR here
>
>> + !!fb->funcs->dirty;
>
> and you can drop the the double NOT here.
>
>> +}
>> +
>> /**
>> * drm_fb_helper_generic_probe - Generic fbdev emulation probe helper
>> * @fb_helper: fbdev helper structure
>> @@ -2213,7 +2222,7 @@ int drm_fb_helper_generic_probe(struct drm_fb_helper *fb_helper,
>>
>> drm_fb_helper_fill_info(fbi, fb_helper, sizes);
>>
>> - if (fb->funcs->dirty) {
>> + if (drm_fbdev_use_shadow_fb(fb_helper)) {
>> struct fb_ops *fbops;
>> void *shadow;
>>
>> diff --git a/include/drm/drm_mode_config.h b/include/drm/drm_mode_config.h
>> index 759d462d028b..e1c751aca353 100644
>> --- a/include/drm/drm_mode_config.h
>> +++ b/include/drm/drm_mode_config.h
>> @@ -347,6 +347,8 @@ struct drm_mode_config_funcs {
>> * @output_poll_work: delayed work for polling in process context
>> * @preferred_depth: preferred RBG pixel depth, used by fb helpers
>> * @prefer_shadow: hint to userspace to prefer shadow-fb rendering
>> + * @prefer_shadow_fbdev: hint to framebuffer emulation to prefer shadow-fb \
>> + rendering
>
> It's preferred to have the doc together with the struct member.
I just tried to follow the file's existing style, but OK, I don't mind.
> it's less likely to be forgotten when things change. And we don't use
> line cont. when the doc line is too long. Just continue on the next line
> after an asterix.
>
>> * @cursor_width: hint to userspace for max cursor width
>> * @cursor_height: hint to userspace for max cursor height
>> * @helper_private: mid-layer private data
>> @@ -852,6 +854,9 @@ struct drm_mode_config {
>> /* dumb ioctl parameters */
>> uint32_t preferred_depth, prefer_shadow;
>>
>> + /* fbdev parameters */
>
> No need for this comment.
>
> Doc can look like this, I've done s/framebuffer/fbdev/:
> /**
> * @prefer_shadow_fbdev:
> *
> * Hint to fbdev emulation to prefer shadow-fb rendering.
> */
>
>> + uint32_t prefer_shadow_fbdev;
>
> Use bool here.
>
> With that:
>
> Reviewed-by: Noralf Trønnes <noralf at tronnes.org>
>
> I have tested this on 2 drivers that use generic fbdev: vc4 (no shadow
> buf) and mi0283qt which has a dirty callback.
>
> Tested-by: Noralf Trønnes <noralf at tronnes.org>
Thanks for reviewing and testing the patches.
Best regards
Thomas
>
>> +
>> /**
>> * @quirk_addfb_prefer_xbgr_30bpp:
>> *
>>
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>
--
Thomas Zimmermann
Graphics Driver Developer
SUSE Linux GmbH, Maxfeldstrasse 5, 90409 Nuernberg, Germany
GF: Felix Imendörffer, Mary Higgins, Sri Rasiah
HRB 21284 (AG Nürnberg)
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