[Bug 111077] link_shader and deserialize_glsl_program suddenly consume huge amount of RAM
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Jul 18 07:05:26 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=111077
--- Comment #8 from Matt Turner <mattst88 at gmail.com> ---
(In reply to roland at rptd.ch from comment #4)
> I tried compiling from source but it does not work. Seems to have troubles
> with libdrm.
>
> configure: error: Package requirements (libdrm >= 2.4.75 libdrm_intel >=
> 2.4.75) were not met:
>
> Can't seem to get past this one.
You must be building with more things enabled than your system Mesa is built
with.
Run
> ebuild /path/to/mesa-19.0.8.ebuild configure clean
and copy the line that it uses to configure with meson. Use that in your build
that you're using to bisect.
Alternatively, add "intel" to your VIDEO_CARDS setting and rebuild libdrm.
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