[Bug 111077] link_shader and deserialize_glsl_program suddenly consume huge amount of RAM
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jul 22 16:57:19 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=111077
--- Comment #12 from Matt Turner <mattst88 at gmail.com> ---
(In reply to roland at rptd.ch from comment #11)
> ../src/amd/common/ac_nir_to_llvm.c
> ../src/amd/common/ac_nir_to_llvm.c: In function ‘ac_llvm_finalize_module’:
> ../src/amd/common/ac_nir_to_llvm.c:6614:2: error: implicit declaration of
> function ‘LLVMAddPromoteMemoryToRegisterPass’; did you mean
> ‘LLVMAddDemoteMemoryToRegisterPass’? [-Werror=implicit-function-declaration]
> LLVMAddPromoteMemoryToRegisterPass(passmgr);
> ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> LLVMAddDemoteMemoryToRegisterPass
> cc1: some warnings being treated as errors
> [425/1549] Compiling C object
> 'src/mesa/bbe4a73@@mesa_gallium at sta/main_format_utils.c.o'.
> ninja: build stopped: subcommand failed.
Is this during the bisect, or when?
Try adding
#if HAVE_LLVM >= 0x0700
#include <llvm-c/Transforms/Utils.h>
#endif
to the #include section of src/amd/common/ac_nir_to_llvm.c
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