[PATCH 3/5] drm/panfrost: Add a no execute flag for BO allocations
Alyssa Rosenzweig
alyssa at rosenzweig.io
Mon Jul 22 14:05:50 UTC 2019
> Seems like almost 4GB executable
> buffer should be enough for anyone(TM).
(TM) indeed. For stats, Panfrost right now uses a single 16MB shader
buffer per context and never reallocates.
I have never seen it run out of space, not even once on a conformance
test.
Mali shader binaries are small (a HUGE shader would be several
kilobytes!!!) so... honestly if you're doing more than 32MB executable
that's super raising eyebrows.
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