[v7 00/16] Add Plane Color Properties
Ezequiel Garcia
ezequiel at vanguardiasur.com.ar
Fri Jun 14 16:17:33 UTC 2019
On Thu, 28 Mar 2019 at 16:50, Uma Shankar <uma.shankar at intel.com> wrote:
>
> This is how a typical display color hardware pipeline looks like:
> +-------------------------------------------+
> | RAM |
> | +------+ +---------+ +---------+ |
> | | FB 1 | | FB 2 | | FB N | |
> | +------+ +---------+ +---------+ |
> +-------------------------------------------+
> | Plane Color Hardware Block |
> +--------------------------------------------+
> | +---v-----+ +---v-------+ +---v------+ |
> | | Plane A | | Plane B | | Plane N | |
> | | DeGamma | | Degamma | | Degamma | |
> | +---+-----+ +---+-------+ +---+------+ |
> | | | | |
> | +---v-----+ +---v-------+ +---v------+ |
> | |Plane A | | Plane B | | Plane N | |
> | |CSC/CTM | | CSC/CTM | | CSC/CTM | |
> | +---+-----+ +----+------+ +----+-----+ |
> | | | | |
> | +---v-----+ +----v------+ +----v-----+ |
> | | Plane A | | Plane B | | Plane N | |
> | | Gamma | | Gamma | | Gamma | |
> | +---+-----+ +----+------+ +----+-----+ |
> | | | | |
> +--------------------------------------------+
> +------v--------------v---------------v-------|
> || ||
> || Pipe Blender ||
> +--------------------+------------------------+
> | | |
> | +-----------v----------+ |
> | | Pipe DeGamma | |
> | | | |
> | +-----------+----------+ |
> | | Pipe Color |
> | +-----------v----------+ Hardware |
> | | Pipe CSC/CTM | |
> | | | |
> | +-----------+----------+ |
> | | |
> | +-----------v----------+ |
> | | Pipe Gamma | |
> | | | |
> | +-----------+----------+ |
> | | |
> +---------------------------------------------+
> |
> v
> Pipe Output
>
> This patch series adds properties for plane color features. It adds
> properties for degamma used to linearize data, CSC used for gamut
> conversion, and gamma used to again non-linearize data as per panel
> supported color space. These can be utilize by user space to convert
> planes from one format to another, one color space to another etc.
>
> Usersapce can take smart blending decisions and utilize these hardware
> supported plane color features to get accurate color profile. The same
> can help in consistent color quality from source to panel taking
> advantage of advanced color features in hardware.
>
> These patches just add the property interfaces and enable helper
> functions.
>
> This series adds Intel Gen9 specific plane gamma feature. We can
> build up and add other platform/hardware specific implementation
> on top of this series
>
> Note: This is just to get a design feedback whether these interfaces
> look ok. Based on community feedback on interfaces, we will implement
> IGT tests to validate plane color features. This is un-tested currently.
>
> Userspace implementation using these properties have been done in drm
> hwcomposer by "Alexandru-Cosmin Gheorghe Alexandru-Cosmin.Gheorghe at arm.com"
> from ARM. A merge request has been opened by Alexandru for drm_hwcomposer,
> implementing the property changes for the same. Please review that as well:
> https://gitlab.freedesktop.org/drm-hwcomposer/drm-hwcomposer/merge_requests/25
>
> v2: Dropped legacy gamma table for plane as suggested by Maarten. Added
> Gen9/BDW plane gamma feature and rebase on tot.
>
> v3: Added a new drm_color_lut_ext structure to accommodate 32 bit precision
> entries, pointed to by Brian, Starkey for HDR usecases. Addressed Sean,Paul
> comments and moved plane color properties to drm_plane instead of
> mode_config. Added property documentation as suggested by Daniel, Vetter.
> Fixed a rebase fumble which occurred in v2, pointed by Emil Velikov.
>
> v4: Rebase
>
> v5: Added "Display Color Hardware Pipeline" flow to kernel
> documentation as suggested by "Ville Syrjala" and "Brian Starkey".
> Moved the property creation to drm_color_mgmt.c file to consolidate
> all color operations at one place. Addressed Alexandru's review comments.
>
> v6: Rebase. Added support for ICL Color features. Enhanced Lut precision to
> accept input values in u32.32 format. This is needed for higher precision
> required in HDR data processing.
>
> v7: Fixed Lut roundup and extraction function in patch 1 and address
> definitions for Degamma index in patch 10. Rest of the patches are just
> rebased.
>
I can't find any comments on this one.
What's the status of this?
Thanks,
Eze
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