[Bug 111010] Cemu Shader Cache Corruption Displaying Solid Color After commit 11e16ca7ce0

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jun 27 02:32:23 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=111010

            Bug ID: 111010
           Summary: Cemu Shader Cache Corruption Displaying Solid Color
                    After commit 11e16ca7ce0
           Product: Mesa
           Version: git
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel at lists.freedesktop.org
          Reporter: felix.adrianto at gmail.com
        QA Contact: dri-devel at lists.freedesktop.org

Created attachment 144651
  --> https://bugs.freedesktop.org/attachment.cgi?id=144651&action=edit
shader cache corruption

Background:
Using Cemu emulator with shader cache functionality breaks after commit
11e16ca7ce0. Screen display only solid colors with very low fps.

System:
AMD Ryzen 2600
RX580
Linux 5.0.9, amdgpu, mesa master

How to reproduce the issue:
1. Run Cemu, enable shader cache functionality
2. Play a game then let shader cahce be generated. Game can be played normally
and shader can be built normally. No graphical issue is found at this stage.
3. Quit Cemu
4. Play the same game again utilizing the generated shader cache
5. Game display shows flickering solid colors as shown in this ticket
attachment. 

Expected result:
Playing the same game with previously generated shader cache should display the
correct graphic instead of flickering solid colors.

Can you address this issue?

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