[Bug 111010] Cemu Shader Cache Corruption Displaying Solid Color After commit 11e16ca7ce0
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Jun 27 02:32:23 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=111010
Bug ID: 111010
Summary: Cemu Shader Cache Corruption Displaying Solid Color
After commit 11e16ca7ce0
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel at lists.freedesktop.org
Reporter: felix.adrianto at gmail.com
QA Contact: dri-devel at lists.freedesktop.org
Created attachment 144651
--> https://bugs.freedesktop.org/attachment.cgi?id=144651&action=edit
shader cache corruption
Background:
Using Cemu emulator with shader cache functionality breaks after commit
11e16ca7ce0. Screen display only solid colors with very low fps.
System:
AMD Ryzen 2600
RX580
Linux 5.0.9, amdgpu, mesa master
How to reproduce the issue:
1. Run Cemu, enable shader cache functionality
2. Play a game then let shader cahce be generated. Game can be played normally
and shader can be built normally. No graphical issue is found at this stage.
3. Quit Cemu
4. Play the same game again utilizing the generated shader cache
5. Game display shows flickering solid colors as shown in this ticket
attachment.
Expected result:
Playing the same game with previously generated shader cache should display the
correct graphic instead of flickering solid colors.
Can you address this issue?
--
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20190627/92d8122f/attachment-0001.html>
More information about the dri-devel
mailing list