[PATCH 1/7] drm/vc4: hdmi: Check that the monitor supports HDMI audio
Paul Kocialkowski
paul.kocialkowski at bootlin.com
Mon Mar 4 15:10:55 UTC 2019
Hi,
On Mon, 2019-03-04 at 15:52 +0100, Maxime Ripard wrote:
> The current code assumes as soon as the device is an HDMI one that it
> supports an audio sink. However, strictly speaking, this is exposed as a
> separate part of EDID.
>
> This can be checked through the drm_detect_monitor_audio function, so let's
> use it and make sure that we can use the HDMI monitor as an output before
> sending sound.
>
> Signed-off-by: Maxime Ripard <maxime.ripard at bootlin.com>
Reviewed-by: Paul Kocialkowski <paul.kocialkowski at bootlin.com>
Cheers,
Paul
> ---
> drivers/gpu/drm/vc4/vc4_hdmi.c | 6 ++++++
> 1 file changed, 6 insertions(+)
>
> diff --git a/drivers/gpu/drm/vc4/vc4_hdmi.c b/drivers/gpu/drm/vc4/vc4_hdmi.c
> index 88fd5df7e7dc..a1bdc065c47c 100644
> --- a/drivers/gpu/drm/vc4/vc4_hdmi.c
> +++ b/drivers/gpu/drm/vc4/vc4_hdmi.c
> @@ -109,6 +109,7 @@ struct vc4_hdmi_encoder {
> struct vc4_encoder base;
> bool hdmi_monitor;
> bool limited_rgb_range;
> + bool monitor_has_audio;
> };
>
> static inline struct vc4_hdmi_encoder *
> @@ -278,6 +279,7 @@ static int vc4_hdmi_connector_get_modes(struct drm_connector *connector)
> return -ENODEV;
>
> vc4_encoder->hdmi_monitor = drm_detect_hdmi_monitor(edid);
> + vc4_encoder->monitor_has_audio = drm_detect_monitor_audio(edid);
>
> drm_connector_update_edid_property(connector, edid);
> ret = drm_add_edid_modes(connector, edid);
> @@ -785,9 +787,13 @@ static int vc4_hdmi_audio_startup(struct snd_pcm_substream *substream,
> {
> struct vc4_hdmi *hdmi = dai_to_hdmi(dai);
> struct drm_encoder *encoder = hdmi->encoder;
> + struct vc4_hdmi_encoder *vc4_encoder = to_vc4_hdmi_encoder(encoder);
> struct vc4_dev *vc4 = to_vc4_dev(encoder->dev);
> int ret;
>
> + if (!vc4_encoder->monitor_has_audio)
> + return -ENODEV;
> +
> if (hdmi->audio.substream && hdmi->audio.substream != substream)
> return -EINVAL;
>
--
Paul Kocialkowski, Bootlin
Embedded Linux and kernel engineering
https://bootlin.com
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