[PATCH 3/4] drm/v3d: Remove some dead members of struct v3d_bo.

Eric Anholt eric at anholt.net
Fri Mar 8 16:17:15 UTC 2019


vmas was from the previous model of page table management (one per
fd), and vaddr was left over from vc4.

Signed-off-by: Eric Anholt <eric at anholt.net>
---
 drivers/gpu/drm/v3d/v3d_bo.c  | 1 -
 drivers/gpu/drm/v3d/v3d_drv.h | 9 ---------
 2 files changed, 10 deletions(-)

diff --git a/drivers/gpu/drm/v3d/v3d_bo.c b/drivers/gpu/drm/v3d/v3d_bo.c
index 5c83b392b20a..dff38bf36c50 100644
--- a/drivers/gpu/drm/v3d/v3d_bo.c
+++ b/drivers/gpu/drm/v3d/v3d_bo.c
@@ -117,7 +117,6 @@ static struct v3d_bo *v3d_bo_create_struct(struct drm_device *dev,
 		return ERR_PTR(-ENOMEM);
 	obj = &bo->base;
 
-	INIT_LIST_HEAD(&bo->vmas);
 	INIT_LIST_HEAD(&bo->unref_head);
 	mutex_init(&bo->lock);
 
diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h
index d856159bd007..f5ed915a0f15 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.h
+++ b/drivers/gpu/drm/v3d/v3d_drv.h
@@ -108,12 +108,6 @@ struct v3d_file_priv {
 	struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
 };
 
-/* Tracks a mapping of a BO into a per-fd address space */
-struct v3d_vma {
-	struct v3d_page_table *pt;
-	struct list_head list; /* entry in v3d_bo.vmas */
-};
-
 struct v3d_bo {
 	struct drm_gem_object base;
 
@@ -124,9 +118,6 @@ struct v3d_bo {
 	u32 pages_refcount;
 	struct page **pages;
 	struct sg_table *sgt;
-	void *vaddr;
-
-	struct list_head vmas;    /* list of v3d_vma */
 
 	/* List entry for the BO's position in
 	 * v3d_exec_info->unref_list
-- 
2.20.1



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