[PATCH 3/4] drm/v3d: Remove some dead members of struct v3d_bo.
Eric Anholt
eric at anholt.net
Fri Mar 8 16:17:15 UTC 2019
vmas was from the previous model of page table management (one per
fd), and vaddr was left over from vc4.
Signed-off-by: Eric Anholt <eric at anholt.net>
---
drivers/gpu/drm/v3d/v3d_bo.c | 1 -
drivers/gpu/drm/v3d/v3d_drv.h | 9 ---------
2 files changed, 10 deletions(-)
diff --git a/drivers/gpu/drm/v3d/v3d_bo.c b/drivers/gpu/drm/v3d/v3d_bo.c
index 5c83b392b20a..dff38bf36c50 100644
--- a/drivers/gpu/drm/v3d/v3d_bo.c
+++ b/drivers/gpu/drm/v3d/v3d_bo.c
@@ -117,7 +117,6 @@ static struct v3d_bo *v3d_bo_create_struct(struct drm_device *dev,
return ERR_PTR(-ENOMEM);
obj = &bo->base;
- INIT_LIST_HEAD(&bo->vmas);
INIT_LIST_HEAD(&bo->unref_head);
mutex_init(&bo->lock);
diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h
index d856159bd007..f5ed915a0f15 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.h
+++ b/drivers/gpu/drm/v3d/v3d_drv.h
@@ -108,12 +108,6 @@ struct v3d_file_priv {
struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
};
-/* Tracks a mapping of a BO into a per-fd address space */
-struct v3d_vma {
- struct v3d_page_table *pt;
- struct list_head list; /* entry in v3d_bo.vmas */
-};
-
struct v3d_bo {
struct drm_gem_object base;
@@ -124,9 +118,6 @@ struct v3d_bo {
u32 pages_refcount;
struct page **pages;
struct sg_table *sgt;
- void *vaddr;
-
- struct list_head vmas; /* list of v3d_vma */
/* List entry for the BO's position in
* v3d_exec_info->unref_list
--
2.20.1
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